LocationPing
A BepInEx 6 IL2CPP mod that lets players ping a location to everyone in the session. Middle-click to ping!
About this mod Author’s original text
LocationPing
A BepInEx 6 IL2CPP mod that lets players ping a location to everyone in the session.
How it works
| Step | Detail |
|---|---|
| Input | Press Middle Mouse Button to fire a raycast from screen centre into the world |
| Broadcast | Sends a PhotonNetwork.RaiseEvent (event code 220) with float[4] — {x, y, z, actorNumber} — to all clients in the room |
| Receive | Every client (including sender) gets the event via IOnEventCallback.OnEvent |
| Marker | A world-space billboard is spawned at the hit position showing a cyan triangle icon + the sender's display name |
| Lifetime | Marker pulses on spawn, then fades out and auto-destroys after 8 seconds |
| Cooldown | 2-second cooldown between pings to prevent spam |
Requirements
- BepInEx 6.x (IL2CPP)
-.NET 6 SDK
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: