GnomingSystem

v1.0.2·Updated 2026-08-13

A circular radar HUD for Burglin' Gnomes.

Screenshots 1 screenshots

About this mod Author’s original text

GnomingSystem

Gnome Positioning System a radar HUD for Burglin' Gnomes. See your whole crew at a glance so no gnome gets left behind.

🚀 Get the Latest Updates on Hexium

While this mod is available, I am officially moving all future updates, community discussions, and additional mod releases to Hexium.

If you want to stay up to date with the latest features, find new mods, or connect with other players, come join us on our dedicated platform:

Visit Burglin' Gnomes on Hexium

Features

  • Live teammate tracking — every other gnome shown as a blip, positioned relative to you, powered by the game's own networking (works for host and clients alike)
  • Polished radar chrome — anti-aliased backdrop, glowing ring, animated sweep, range rings, a compass with a North marker, and a facing chevron for you
  • Decorative frame — wrap the dial in a custom border image (the mushroom-and-lantern frame it ships with, or your own), with a toggle to hide the plain ring underneath
  • Peeking gnome mascot — a little gnome pops up over the top of the radar now and then, purely for flavor; togglable, positionable, and swappable for your own artwork
  • Off-range edge arrows — anything past the radar's range becomes a rim arrow pointing toward it, so you always get a direction
  • Captured-teammate highlight — grabbed gnomes stand out and pulse, so you know exactly who needs rescuing
  • Elevation markers — optional up/down indicators for anyone on another floor of the house
  • Toggleable layers, each with its own color — Players (on by default), plus optional Grandpa, Cat, Loot, and Exits layers (all off by default)
  • Fully configurable — corner, size, range, opacity, rotation mode, colors, per-layer toggles, plus the frame and mascot
  • Client-side only — no host required, everyone runs it independently
  • Only renders in a run — stays out of your way in menus and loading screens

Usage

Press M in a run to show or hide the radar. Everything else lives in the config file, generated after the first launch.

Key settings

| Section | Setting | Default | Description |

| --- | --- | --- | --- |

| General | ToggleKey | M | Show/hide the radar |

| General | RadiusPixels | 96 | Radar size in pixels |

| General | WorldRange | 40 | World distance mapped to the radar's edge |

| General | Corner | TopRight | Which screen corner it sits in |

| General | RotateWithCamera | true | Your facing points up (false = north up) |

| Chrome | ShowRing | true | Draw the built-in ring (turn off when the border frame replaces it) |

| Chrome | Compass | true | Compass ticks and a North marker |

| Players | Enabled | true | Show teammates |

| Players | HighlightCaptured | true | Highlight and pulse captured gnomes |

| Grandpa / Cat / Loot / Exits | Enabled | false | Optional extra layers |

| Border | Enabled | true | Draw the decorative frame around the radar |

| Border | Scale | 1.24 | Frame size relative to the radar radius (~1.24 lines the opening up with the rim) |

| Border | OffsetX / OffsetY | 0 | Nudge the frame into place (pixels) |

| Gnome | Enabled | true | Show the peeking gnome mascot |

| Gnome | Scale | 0.9 | Gnome size as a fraction of the radar radius |

| Gnome | PeekPeriod | 22 | Seconds between peeks |

| Gnome | HoldSeconds | 1.5 | How long he stays up each peek |

| Gnome | OffsetX / OffsetY | 0 | Nudge his position (pixels) |

| Gnome | CutoffDrop | 0 | Lower his bottom cutoff line so a bit more shows below the rim |

Tip: for the cleanest look with the ornate frame, set Chrome/ShowRing = false (and optionally Chrome/Compass = false) so nothing competes with it.

Custom art

The frame and the gnome are just PNG images, so you can replace them with your own — no asset bundle needed. The mod looks for each image in two places, in order:

  • A loose file sitting next to the DLL (.../BepInEx/plugins/GnomingSystem)
  • An image bundled inside the mod itself

To use your own, drop a Border.png or gnome.png next to the DLL and it takes priority over the bundled one.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
GnomingSystem-1.0.2.zip
File size
577.1 KiB