TimeBomb

v1.0.0·Updated 2026-08-23

Hot potato with an eight second fuse. Touch someone to pass it on. Whoever is holding it when the timer runs out dies, wherever they are.

About this mod Author’s original text

Time Bomb

A Bopl Battle ability. Hot potato, with a countdown.

Use it and you are holding a live bomb with an eight second fuse. Touch another player and it

becomes theirs, and the fuse resets — so it can change hands right up to the last moment.

Whoever is holding it when the fuse runs out dies, wherever they are and whatever they are

doing.

The carrier visibly holds the bomb, its fuse burning faster and its beat growing harder as the

timer runs down, with the seconds counted above their head. There is a short grace period after

each pass so it can't ping-pong between two players standing together.

  • Fuse: 8 seconds, reset on every pass
  • Uses: one per round
  • Passing: on contact, with a brief immunity after each hand-off
  • Dependencies: BepInEx only

Installing

Install Mod Manager or r2modman, then launch the game from the mod manager.

The ability appears in the ability-select grid.

By hand: drop TimeBomb.dll into BepInEx/plugins/TimeBomb.

Playing online

Private lobbies work — invite a friend through Steam as usual. Both players need the same

mods installed, or the ability lists won't line up. can export your whole

profile as a code for them to import.

Public matchmaking is disabled by the game whenever any mod is loaded. That's Bopl's rule, not

this mod's.

Building from source

Requires the.NET SDK and a Steam copy of Bopl Battle.

dotnet build -c Release

The paths to the game and to your mod profile are set at the top of TimeBomb.csproj — change

them to match your machine. Close the game before building; Windows locks the DLL while it

is loaded.

Artwork lives in Resources/ and is compiled into the DLL, so PNG edits only take effect

after a rebuild.

License

MIT

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
TimeBomb-1.0.0.zip
File size
69.5 KiB