HiddenAbilities
Changes the sprite of all abilities attached to players to a "?" sprite so nobody knows what abilities anyone has.
About this mod Author’s original text
Hidden Abilities
this mod changes the sprite of all abilities attached to players to a "?" sprite so nobody knows what abilities anyone has. once the ability is dropped on death, its original sprite is still visible.
special thanks to abstractmelon for turning this into a mod!
CHANGELOG
Version 1.2.0
mod now creates a config file on first run that lets you change if it applies to local players or not
0: does not apply to local players
1: does apply to local players
Version 1.1.0
mod now only applies to non-local players
next updates will likely include further optimization (does not need to be called every frame like it currently does) and potentially a config file with more options like which sprite is used or disabling the cooldown indicator.
Version 1.0.0
first working version of mod
this mod changes the sprite of all abilities attached to players to a "?" sprite so nobody knows what abilities anyone has.
once the ability is dropped on death, its original sprite is still visible.
extensive testing has not been performed yet, will need to be.
planning on adding config options in later versions that allow for options like hiding only non-local player sprites, hiding the ability's sprite on drop, etc.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: