BoplPlus24
24 new abilities for Bopl Battle: portals, a catcher's mitt, a hot potato, a pinata, a bungee cord and more. Works online.
About this mod Author’s original text
BoplPlus24
BoplPlus24 adds 24 new abilities to Bopl Battle.
Most of them are built around messing with players, projectiles, physics, or the map instead of just being another way to deal damage.
It works in both local and online multiplayer.
Install
Install it with r2modman or Mod Manager.
Pick Bopl Battle, search for BoplPlus24, and install it. BepInEx-BepInExPack should install automatically as a dependency.
Then launch the game through the mod manager.
Manual
Install BepInExPack into your Bopl Battle folder, then put BoplPlus24.dll in:
Bopl Battle\BepInEx\plugins\BoplPlus24\
To uninstall it, delete that folder.
Online multiplayer
Everyone in the lobby needs the same version of BoplPlus24 and the same gameplay settings.
The mod adds a tag like this to the game's version:
+Mayhem1.0.0-a1b2c3
Bopl already uses that version for lobbies, so:
- You only match with people using the same setup.
- Different versions or settings give the normal version mismatch message.
- Vanilla players won't end up in modded lobbies.
Bopl only sends player inputs over the network and simulates the match separately on every client.
BoplPlus24 works through that same system and doesn't add extra gameplay networking.
I also test it by running the same bot match in two game instances and comparing Bopl's desync checksum every tick.
Settings
After launching the mod once, a config file called com.boplmayhem.mayhem.cfg is created.
In r2modman or Mod Manager, open it from Config editor. For a manual install it's in Bopl Battle\BepInEx\config\.
Every ability can be turned off individually.
You can also change its cooldown and other values.
Disabled abilities are removed from the ability grid and Random.
Changing gameplay settings also changes your lobby tag, so everyone you're playing with needs the same config.
Abilities
They use the same controls as normal Bopl abilities.
Press again means the ability has a second activation.
Hold means you keep the button held.
Anything that needs aiming uses your normal aim direction.
Switcheroo (4s)
Shoot a marble that swaps your position and momentum with the first thing it hits.
It works on players, arrows, rocks, your Echo, and other stuff.
You can also swap with something flying at you to dodge it.
Portals (8s, press again)
Place one portal, then press again to place the second.
For 7 seconds, anything that goes into one comes out of the other with the same speed.
Players, arrows, grenades, black holes, and other objects can all go through.
Anyone can use your portals.
Piggy Bank (6s, press again)
Store your current speed and stop moving.
Press again to launch yourself in the direction you're aiming using the speed you saved.
You get a little extra speed when you spend it.
The coin above you gets bigger depending on how much speed is stored.
Hoverpad (9s, hold)
Spawn a small platform under yourself.
Hold the button to move it around for up to 3 seconds.
Other players can stand on it and it can block shots.
It blinks before disappearing.
Echo (7s, press again)
Spawn a copy of yourself that repeats your last 2.5 seconds of movement.
It can push players and knock projectiles around.
Press again to swap places with it.
Its path is shown faintly so other players can tell where it's going.
Orbit (7s)
Place a small planet that bends projectiles around itself and pulls players slightly toward it.
When it disappears, nearby things get thrown outward.
It shakes before it pops.
Rebound (6s)
Send out a short-range pulse that reverses the movement of nearby things.
Projectiles you rebound become yours.
Mitt (5s, hold)
Hold up a glove that catches the first projectile that hits it.
Let go to throw it back where you're aiming.
Caught projectiles become yours.
Grenades keep ticking while you're holding them.
Hijack (6s)
Grab a nearby projectile and control where it goes for 2 seconds.
It prefers whatever you're aiming closest to.
Turning i
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: