ProcedualAnimation

v30.4.5·Updated 2026-09-09

READ THE DESCRIPTION BEFORE DOWNLOADING VERY IMPORTANT

About this mod Author’s original text

THE StruggleSounds folder MUST go in your userdata folder,the normaldeathsounds ALSO MUST go in your userdata folder and the ACTUAL procedual aniamtion file MUST go in the mods folder like you normally install it

SO

stumbling will not be happning sadly as welp its to hard YES progress had been made but its just it didnt look good after all them not stumblimg has got to be mroe real cause i dont think you would not fall after getting shot so ye.

BUT.

maybe another day i will try when theres ABSOLUTLY nothing else to do.

so for now ima just make the normal stuff better.

SOrry.

NO NEED FOR A VID YOU MUST TRY BY YOURSELF NO SPOILKERS!!!!!!!

As you may see this time I used ai to write this cause well yea so its just CLEANER for you guys to read so yea but from now on i will actually type with my own words

Procedural Animation

This mod adds dynamic struggle animations to NPCs when they die, making combat feel more visceral and responsive. WAY MORE Responsive and with the new UPDATE WAY WAY BETTER

The Stats

Wound Holding: 44% chance (dynamic based on hit location). proberly the most polish and best in the mod so far

Crawling State: 10% chance. used to be 15 but because of ze new state it MUST OF BEEN CHANGED because well yea just for realsim

Bike Kicking: 11% chance (now includes a panic cycle). its also revamped YET AGAIN and also revamped again again cause im trying to make it look better

Note: If you shoot an enemy that has been struggling for at least 2 seconds, you can shoot them like 1 to 5 times and they will go fully limp Like you just put them outa there misery so yea kinda like the game bodycam thats kinda what this mod is inspired by. like when you kill them but yea i guess its not as good as bodycam but well its fine:)

Update Log

UPDATE 1: Added dynamic wound holding. NPCs now clutch the specific area where they were shot instead of always holding their pelvis.

UPDATE 2: Added a 11% chance for enemies to "bike kick" upon death—a realistic, frantic reflex. EVEN BETTER ONCE AGAIN AGAIN!

UPDATE 3: Added a 10% chance for enemies to attempt to crawl away after dying.

UPDATE 4: Optimization pass (zero stuttering). Adjusted bike kick chance to 5% and added the 35% Fetal Curl animation.

UPDATE 5: Bike kick chance increased to 11%. Revamped animations so they look like they are in true pain. Added the "Mercy Kill" feature (shoot them after 2 seconds to end their struggle). added SOUNDS when they go into the bike kickign and ATLAST REVAMEPD ANIAMTIONS ONCE MROE TO MAKE IT TURLY LOOK LIEK THEREI N PAIN

UPDATE 6 (Latest): Added the "Full Panic" state. During the bike kick animation, NPCs will now alternate between standard peddling and a "double-kick" panic mode where both legs kick out simultaneously. This loop continues until they expire or are killed. (dis has been removed as it just sucked)

UPDATE 7 (latest latest) adding a NEW state where its like the bike kicks but for his arms so kinda like crawling but hes just hopeless (also gone)

UPDATE 8!! (NEW latest latest) made bike kicking way more realstic by making it so that the kicks are more random and stuff like so its not robotic and made the Arm Bike one so that they are trying to push there arms into the ground and well insted of a smooth O loop its like a D loop so hes like a bycicle kick but when his hands hit the ground they move back like hes trying to move but he just cant so yeeeeee (THIS IS GONE this update sucked)

UPDATE 9!! (NEW SOUND UPDATE LATEST): added sounds and revamped bike kickibng...wow! OH AND I REMOVED ARM CRAWLING CAUSE IT SUCKED SO YEEEE also i removed the twitchign from the og state cuase it made no sense AND I REMOVED DEATH SOUNDS

OK...

UPDATEEEEE 10 WOW i cant belive it! well patch notes time so ok here we go: made it so that when the npc plays the struggle soudns it NO LONGER cuts of early and plays the FULL FILE AND I HAVE also changed the og normal wound holdign state so that well there hands twtich and there is

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

gnonme-ModThatIsNotMod

File & checksum

Filename
ProcedualAnimation-30.4.5.zip
File size
43.3 MiB