GunTweaker

v1.3.2·Updated 2022-09-16

Allows you to tweak the settings of any gun (including custom guns!)

Screenshots 2 screenshots

About this mod Author’s original text

How to Use

  • Hold the gun(s) that you wanna tweak
  • Change the settings of the gun(s) through Bonemenu

Bonemenu Options

Global Options

Global Firerate Multiplier

  • Multiplies the firerate of all guns by the value set

Global Damage Multiplier

  • Multiplies the damage of all guns by the value set

Global Projectile Mass Multiplier

  • Multiplies the projectile mass of all guns by the value set

Global Projectile Velocity Multiplier

  • Multiplies the projectile velocity of all guns by the value set

Gun Specific

Firerate Multiplier

  • Multiplies the firerate of the gun by the value set

Damage Multiplier

  • Multiplies the damage of the gun by the value set

Projectile Mass Multiplier

  • Multiplies the projectile mass of the gun by the value set

Projectile Velocity Multiplier

  • Multiplies the projectile velocity of the gun by the value set

Infinite Ammo (On/Off)

Muzzle Flashes (On/Off)

Weight Multiplier

  • Multiplies the weight of the gun by the value set

Firemode Switching

  • Firemodes: Full Auto, Semi Auto, Bolt Action, Burst, Binary Trigger
  • Binary Trigger fires a round when you pull the trigger and when you release it

Rounds Per Burst

  • How many shots get fired per burst, set to 3 by default

Magazine Capacity

  • Changes the magazine capacity of the gun

Max Shell Count (Shotgun Only)

  • Changes how many shells you can cram into the shotgun

Miscellaneous Options

Pseudo Shotgun

  • Makes normal guns function like shotguns

Pseudo Shotgun Max Spread

Pseudo Shotgun Pellets

  • How many pellets the "shotgun" fires

Explosive Rounds

  • Makes the gun's bullets explosive

Explosion Radius

  • The radius of the explosion

Explosion Force Multiplier

  • Multiplies the explosion's force by this amount

Disable Slide Lock

  • If this is enabled the slide won't lock back when you're out of ammo

Changelog

Version 1.3.2

  • Changed the mod's entanglement message index because I accidentally used the same index as Lakatrazz's Spider-Man mod
  • In English: This mod doesn't break the Spider-Man mod if you have entanglement installed anymore

Version 1.3.1

  • Fixed a pretty major bug

Thanks to Jack Foxtrot#0589 for reporting it

Version 1.3.0

  • Added Entanglement Syncing (requires Jevilib)

Thanks to clear#1337 for testing it with me

  • Added autosaving
  • Cleaned up the code a little bit
  • Fixed some bugs

Version 1.2.0

  • Added Explosive Rounds! The radius and force of the explosion are configurable.
  • Added an option that makes the slide not lock back when you're out of ammo

Thanks to Jack Foxtrot#0589 for the idea

  • Added an option that allows you to make any gun HK slappable
  • Fixed various bugs

Version 1.1.1

  • Added binary trigger to the list of firemodes (Fires one round when you pull the trigger and one when you release it)

Thanks to Tomme150 for the idea

  • Added a pseudo shotgun option that makes normal guns function like shotguns.

The max spread and amount of pellets fired are configurable.

Thanks to CyclopsMonster#6498 for the idea

Version 1.1.0

  • Fixed mod manager config support

Version 1.0.9

  • Changing the max shell count of shotguns is now possible
  • Reloading and clearing the config file is now possible through the bonemenu
  • Using burst fire with multiple instances of the same gun at the same time is now possible

Version 1.0.8

  • Fixed a pretty major bug
  • Added the ability to disable muzzle flashes (Thanks to trev for providing like 90% of the code)
  • Added the ability to change the weight of guns

Version 1.0.7

  • Added burst firing
  • Fixed some bugs

Version 1.0.6

  • Added the ability to change a gun's magazine capacity

Version 1.0.5

  • Added firemode switching and an infinite ammo option

Version 1.0.4

  • Fixed the mod (I think)

Version 1.0.3

  • Doesn't spam the console anymore (whoops)

Version 1.0.2

  • Fixed a small issue

Version 1.0.1

  • Added Melonpreferences (UserData/GunTweakerConfig.cfg)
  • Fixed some bugs

Version 1.0.0

  • Initial release

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

gnonme-ModThatIsNotModextraes-JeviLib

File & checksum

Filename
GunTweaker-1.3.2.zip
File size
1.9 MiB