Custom Maps Example
Custom Maps 2.0 Example Scene
About this mod Author’s original text
Custom Maps Example Scene
A build of the Custom Maps SDK Example Scene, created for the new 2.0 Update of the Custom Maps Mod.
This is intended for users who are curious as to what the new SDK and update offer, but it's recommended that map creators build the Example scene for themselves to tinker on.
Watch the trailer here:
Changelog
1.3.0
+ Tweaked scripts and internal setup to support Field Injection
+ Changed Custom Monobehaviour room's information to suit new Custom Maps update
1.2.2
+ Added NOPE MODE to the Arena
1.2.0
- Rearranged Progress/Savepoint area
+ Added text to clarify the difference between Savepoints and Checkpoints
1.1.0
- Turned off auto-saving preference for map
- Changed Checkpoint to "Savepoint" for functional clarity
Credits
The map is made by me (Maranara) and GreasedScotsman.
The visual design, monobehaviours, and were done by me, while the Interactions lab, in-world documentation and further polish was done by GreasedScotsman.
Additional credits go to:
Tomme150 - Custom Weapons
Nae - Custom Weapons
Mr. Gaming - Rope Prefab
TabloidA - The Final Showdown (Challenge Arena Music)
ActuallySomdude - Ford in an Elevator (Custom Monobehaviour Area Music)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: