WideEye

v4.0.0·Updated 2025-09-13

WideEye is a BONELAB mod that lets users customize spectator camera options, such as FOV and more.

About this mod Author’s original text

WideEye

Note: These modifications apply only to the spectator view and do not affect the VR headset display.

WideEye is a BONELAB mod built to give creators full control over the spectator camera. From precise FOV tuning to post-processing effects, smoothing, and a powerful handheld camera—WideEye enhances content creation with intuitive tools and customization options.

Features

  • FOV Control
  • Preferences Saving
  • Auto-Apply & Auto-Save
  • Offset Adjustments
  • Position
  • Rotation
  • Smoothing _(Stabilization)_
  • Position
  • Rotation
  • Avatar Mesh Toggle
  • Head Offset
  • Hair Meshes
  • Head Meshes
  • Post-Processing Adjustments
  • Auto Exposure
  • Chromatic Aberration
  • Lens Distortion
  • MkGlow
  • View Modes
  • Head _(First Person)_
  • Handheld Camera
  • Free Camera
  • Presets System
  • Save/Load settings
  • JSON file sharing

📦 Installation

  • Download the latest release.
  • Extract the contents of the ZIP.
  • Copy the included Mods folder into your BONELAB root directory.
  • Typically found at: C:\Program Files (x86)\Steam\steamapps\common\BONELAB\
  • or C:\Program Files\Oculus\Software\Software\BONELAB\
  • Download the handheld camera mod

Then you are ready to go!

Enjoy WideEye!

Note for Updaters:

You can now safely remove the md_resources.bundle file from UserData\WideEye Resources\

as now the resources are embedded into the file

🛠 Requirements

  • PC
  • BONELAB Patch 5/6
  • MelonLoader 0.6
  • BoneLib 3.1.1
  • FieldInjector 2.1.1

Controls

Handheld Camera

| Button | Action |

|------------------------------|--------------------------|

| Right Handle - Menu Button | Pin camera in place |

| Right Handle - Trigger | Zoom in |

| Left Handle - Menu Button | Toggle preview screen |

| Left Handle - Trigger | Zoom out |

| Ring - Trigger | Toggle Bult-in Spotlight |

| Ring - Menu Button | Toggle Spotlight Color |

| Preview Screen - Menu Button | Flip Screen for Selfies |

Free Camera

| Key | Action |

|---------------------------|-------------------------|

| W A S D | Move around the scene |

| R | Reset camera position |

| Q/E | Move up/down |

| Shift(Hold) | Move Faster |

| Left Mouse Button (Hold) | Rotate/Move camera |

| LMB + Scroll Wheel | Zoom in/out |

📤 Sharing Presets

Sharing your camera presets is easy—here’s how:

Exporting

  • Open the Presets page and click View Path.
  • Your preset file (.json) will be highlighted in the file explorer.
  • Copy that file and send it to a friend.

Importing

  • Have your friend send you their.json preset file.
  • Open the Presets page and click View Folder.
  • Paste the.json file into the folder.
  • Click Refresh in the Presets menu to see the new preset.

As they say: _sharing is caring_.

💬 GitHub Discussions

WideEye now has a dedicated Discussions page! Whether you want to ask a question, share an idea, or show off your setup — there’s a place for you.

Categories:

  • 📢 Announcements — Official updates and news.
  • 💬 General — Open talk about anything WideEye-related.
  • 💡 Ideas — Suggest features or improvements.
  • 📤 Presets — Share your custom camera presets.
  • ❓ Q&A — Ask questions or get help using the mod.
  • 🎥 Show and Tell — Post your screenshots, videos, or creative setups using WideEye!

Join the conversation here:

👉 github.com/HL2H0/WideEye/discussions

📖 Story Behind WideEye

How It All Started

WideEye actually started from a mix of frustration and curiosity. I was waiting for _someone_ to make a mod that let you change the FOV of BONELAB’s spectator camera—but no one did. I barely knew anything about C# back then, but I had UnityExplorer installed, so I used it to manually change the FOV. It worked... but it was super annoying to do every time.

So I thought, “Screw it, I’ll just make a simple mod that changes the FOV when I press a key.” I gave it a try—and it _didn’t_ work. I spent days trying to fix it, nearly gave up, but then noticed something dumb: there was a space at the end of the camera path. That tiny thing was throwing a NullReferenceExcept

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

gnonme-BoneLibWNP78-FieldInjector

File & checksum

Filename
WideEye-4.0.0.zip
File size
306.4 KiB