TimeFreeze
Freeze all NPC physics in BONELAB with a single right thumbstick press. Custom grey visual filter, sounds, and BoneMenu integration.
About this mod Author’s original text
TimeFreeze
Freeze all NPC physics in BONELAB with a single button press.
Created by VoidIndustries
Features
- Single right thumbstick press to toggle time freeze on/off
- Grey visual filter — fog, ambient light dimming, and per-light dimming when frozen
- Custom sounds — plays time stop/resume audio from UserData/TimeFreeze/Sounds/
- Player exclusion — player ragdoll is never affected by freeze
- BoneMenu integration — ON/OFF toggle in BoneMenu (green = ON, red = OFF)
- Performance optimized — zero GC allocations during freeze, cached player rigidbodies
Controls
| Action | Button |
|--------|--------|
| Toggle Freeze | Right Thumbstick Press |
Installation
- Install MelonLoader for BONELAB
- Install BoneLib and AudioImportLib
- Download TimeFreezeMod.dll and place it in BONELAB/Mods/
- (Optional) Place time stop.mp3 and time resume.mp3 in BONELAB/UserData/TimeFreeze/Sounds/
Custom Sounds
Place your own.mp3 files in:
BONELAB/UserData/TimeFreeze/Sounds/time stop.mp3
BONELAB/UserData/TimeFreeze/Sounds/time resume.mp3
If files are not found, the mod works silently without sound effects.
LabFusion (Multiplayer) Compatibility
This mod is compatible with LabFusion, but with an important caveat:
The freeze effect is local only. Only you will see frozen NPCs, the grey visual filter, and hear the time stop/resume sounds. Other players in the session will not see any of these effects — NPCs will appear to move normally on their end.
This is a deliberate design choice: freezing RPCs across the network could cause desync issues. The mod is purely a client-side cosmetic experience for personal immersion.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: