ThunderClap
Clap your hands together to create a physics shockwave. Faster clap = bigger explosion. Sends NPCs and objects flying.
About this mod Author’s original text
ThunderClap
Slam your palms together to create a physics shockwave that sends everything flying.
How It Works
- Tracks both hand positions and closing velocity every frame
- When your palms collide fast enough — BOOM
- Faster clap = bigger explosion (up to 5x force multiplier)
- NPCs take damage with distance falloff
- Expanding blue shockwave visual on impact
- Skips your own body so you don't ragdoll yourself
BoneMenu Settings
Open BoneMenu and navigate to Thunder Clap:
| Setting | Default | Range | Description |
|---------|---------|-------|-------------|
| Enabled | Off | On/Off | Master toggle |
| Explosion Force | 30 | 5-200 | Base force applied to objects |
| Radius | 8m | 2-30m | Blast radius |
| NPC Damage | 200 | 0-5000 | Base damage to NPCs |
| Cooldown | 1s | 0.25-5s | Time between claps |
| Min Clap Speed | 2 m/s | 0.5-10 | Sensitivity threshold |
| Shockwave Visual | On | On/Off | Blue expanding sphere |
Installation
- Install MelonLoader for BONELAB
- Install BoneLib
- Drop ThunderClap.dll into your Mods folder
- Launch BONELAB
Tips
- Works in multiplayer — the explosion forces are local physics
- Point your palms at each other and slam for best detection
- Crank the force to 200 and radius to 30 for maximum chaos
- Set damage to 0 if you just want to fling stuff without killing
Changelog
1.0.0
- Initial release
1.1.0
Synced Shaders: Visual effects are now synchronized across multiplayer.
Proximity Audio: Added custom audio cues when clapping near other players.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: