Spin

v1.6.31·Updated 2026-10-02

Spin physical props and NPCs, throw them and recall props to your hand with configurable homing, launch speeds, purple hand glow and spatial audio.

About this mod Author’s original text

Spin 1.6.31

Spin is a BONELAB code mod for spinning physical props and NPCs, throwing them,

and recalling thrown props to the hand that activated Spin.

Small overhead health bars show other Fusion players' health percentages within

30 metres. Toggle them with Spin > Player health bars (%). Values come from

Fusion's synchronized health state; --% means no valid health data yet.

Hidden players do not display an indicator.

Health changes animate with a scarlet damage segment or a green healing segment,

and a temporary signed percentage beside the health value. Only received health

changes drive the display; healing commands alone do not show success.

Installation

Install the dependencies, copy Mods/Spin.dll into BONELAB/Mods,

and restart the game.

Requirements: MelonLoader, BoneLib, and AudioImportLib 1.3.0.

LabFusion is required for multiplayer. Use the same Spin version across the lobby.

Controls

  • Clench the chosen fist: hold GRAB + TRIGGER, then quickly press B FOUR TIMES

on that controller. Each controller has its own tap counter.

  • When SPIN READY appears, keep the fist clenched and grab a prop or NPC with that hand.

If you already hold a prop, Spin applies immediately.

  • Keep GRAB + TRIGGER held to spin the target at that hand and gradually accelerate it.
  • Release Grab to throw the target. Activate Spin again for another target.

Touching a target without grabbing it does not activate Spin.

The ready state expires if you do not grab a target before its timeout.

Spin can directly grab props and NPCs, not players.

One active spin is supported at a time; either hand can activate it. Pressing both

B buttons together clears the tap counters. A thrown prop remembers its original

hand even if you activate a later Spin with the other hand.

Features

  • Smoothly accelerating rotation anchored to the selected hand.
  • No collision between the spinning target and your body while held.
  • Props launch in the direction of your hand's throwing motion, or along the

hand's forward direction when your hand is moving slowly.

  • NPCs launch forward with a separately configurable throw speed.
  • A spun, thrown prop lifts an NPC when it hits. Fusion players receive a smaller lift.
  • Homing recall brings a thrown prop back to its original hand.
  • Purple hand glow and spatial sounds for spinning, throwing, and recalling.

The recall sound plays from both the returning prop and your hand.

  • Spin sounds and effects are synchronized through LabFusion.

Homing recall

After throwing a prop, wait for the configured homing delay, then hold Grab on

the hand that threw it. The prop returns toward that hand. Keep Grab held until the recall finishes:

releasing it early cancels the recall immediately.

If another player holds the returning prop, homing attempts to detach it.

During recall, the prop passes through ordinary props but still collides with

NPCs and players. When the receiving hand is empty, Spin attempts to automatically

grab the returning prop.

BoneMenu settings: Spin

  • Enabled: enable or disable Spin.
  • Ready timeout: 10-15 seconds to grab a target after activation.
  • Homing delay: 0.25-10 seconds after throwing.
  • Homing speed: 2-40 m/s.
  • Throw speed: prop launch speed, 1-40 m/s.
  • NPC throw speed: NPC launch speed, 1-40 m/s.

Sounds are embedded in the DLL and loaded through AudioImportLib.

For reliable prop control during Spin and recall, the Fusion host and all

participating players should use this version. Active control uses a short,

renewed ownership lease; release, disconnect and level unloading clear it.

Homing waits for authoritative ownership before moving a prop held by another

player. Sessions hosted without this version cannot enforce those leases.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoaderbonelib-BoneLibLakatrazz-FusionTrevTV-AudioImportLib

File & checksum

Filename
Spin-1.6.31.zip
File size
1.9 MiB