SpiderLab Patch6 FusionCompat

v2.8.0·Updated 2026-08-02

PCVR and Quest-safe Patch 6 SpiderLab rebuild with Fusion disarming, unlimited range, and object yanking.

About this mod Author’s original text

SpiderLab Patch 6 + Fusion Compatibility Rebuild

This package contains two DLLs that are installed together:

  • SpiderLab.dll - Patch 6/BoneLib 3 compatibility rebuild of Parzival's SpiderLab 1.0.2.
  • SpiderlabFusionSync.dll - Fusion 1.14 compatibility rebuild of notnotnotswipez's SpiderLab Fusion Sync 1.1.0.

Target environment

  • BONELAB Patch 6 on PCVR with MelonLoader 0.7.3
  • BONELAB Patch 6 on standalone Quest with a compatible LemonLoader installation
  • BoneLib 3.1.4
  • LabFusion 1.14.2

PCVR installation

  • Close BONELAB.
  • Back up and remove older copies of SpiderLab.dll and SpiderlabFusionSync.dll from the BONELAB Mods folder.
  • Copy both DLLs from this package's Mods folder into the BONELAB Mods folder.
  • Start BONELAB once and check the MelonLoader console/log for both compatibility modules.
  • For Fusion synchronization, every player in the lobby must install the same two DLLs.

Do not load the old and rebuilt DLLs together. They use the same assembly names and would conflict.

Standalone Quest installation

's one-click Install button launches a Windows mod manager and cannot install directly onto a standalone Quest. Quest users should use the package's Download button, extract the zip, and copy both files from Mods into:

Android/data/com.StressLevelZero.BONELAB/files/Mods/

A working Patch 6 LemonLoader setup, BoneLib 3.1.4, and LabFusion 1.14.2 are required. Remove older SpiderLab and SpiderlabFusionSync DLLs before copying this matching pair.

On standalone Quest, SpiderLab does not load its PC Unity asset bundle. It creates an Android-safe web line and aiming reticle at runtime, preventing the bundle-related startup crash. The PC bundle's web sound effects are unavailable in this fallback, but web physics, wall climbing, yanking, Auto Catch, and Fusion synchronization remain active. PCVR continues using the original bundled visuals and audio.

Webline controls

Open BoneMenu, then select SpiderLab > Input > Webline Input.

  • DOUBLE_TRIGGER_OR_GRIP (default): either double-pull the trigger while making the selected gesture, or double-squeeze the grip and keep the second squeeze held.
  • DOUBLE_TRIGGER: double-pull the trigger while making the selected gesture. Keep holding grip after the second pull to retain the webline.
  • DOUBLE_GRIP: double-squeeze the grip and keep the second squeeze held.
  • DISABLED: turns off webline firing without disabling SpiderLab's other features.
  • The original touchpad, gesture, and capacitive-button modes remain available.

The two double-click inputs use separate timers, so alternating trigger and grip presses cannot accidentally fire a web.

Web input is suppressed while the hand is holding or snatching an item and while BoneMenu is open. Entering either state also releases an existing web and clears the double-click timers, preventing pistol grabs and menu interaction from causing unintended movement.

Web range

Web targeting is effectively unlimited. The old 70-meter cap has been replaced with a 100-kilometer physics-query range for aiming, Fusion-player targeting, and web wrapping. A very large finite range is used instead of a literal infinity because Unity physics handles it more reliably.

Optional ihatemyself1327 web material

SpiderLab can use the material from ihatemyself1327's SpiderWeb_Renderer prefab without loading that mod's older gameplay code. Place a legitimately obtained copy of Spidermanihatemyself1327.dll here:

BONELAB/UserData/SpiderLabAssets/Spidermanihatemyself1327.dll

On startup, SpiderLab reads the correct PC or Quest asset bundle from the provider DLL, clones its web material, and applies it to both local and Fusion-replicated web lines. If the file or material is unavailable, SpiderLab safely uses its original bundled web appearance.

The provider DLL and texture are not included in this package because the source package does not provide a redistribution license. Do not place the provider in Mods solely for this feature; keeping it under

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

bonelib-BoneLibLakatrazz-Fusion

File & checksum

Filename
SpiderLab_Patch6_FusionCompat-2.8.0.zip
File size
634.5 KiB