Showstopper
Timestop with configurable unfreezing!
About this mod Author’s original text
Showstopper!
Ever wanted to stop time? Now you can!
Controls/Configuration
- Go into 3x slowmo (1/8 timescale) and push in on your right thumbstick!
- this uhhh technically means WMR users cant use the mod. if there's enough outcry over WMR support, and a WMR user proposes an alternate control scheme, I'll add it.
- Config: This mod uses JeviLib to manage its config.
- freezeProjectiles: This is inconsistent! Stops projectiles while time is being frozen, however may cause projectiles to just stop and not continue, as if they were deleted while being frozen.
- unfreezeOnGrab: When time is stopped and you grab something, it will be unfreezed. Defaults to true. If set to false, you will be able to climb on frozen objects.
- unfreezeFindMode: When unfreezing something via grab, determines the method by which it finds what to unfreeze. Can be AUTO, GRIP, or POOLEE. Defaults to AUTO.
- AUTO: Best for general use. Tries to unfreeze by finding a POOLEE, however if the grabbed object isn't pooled, it will fallback to GRIP.
- GRIP: The faster/computationally less expensive method. This will allow you to unfreeze parts of NPCs instead of whole NPCs. Not every rigidbody will be under a pooled object, so this allows you to unfreeze unpooled objects.
- POOLEE: This method is more computationally expensive, however it allows you to unfreeze whole NPCs instead of only certain limbs, which is certainly less janky.
Extra info
- This mod requires JeviLib v1.1.0, be sure to update your JeviLib install if this mod doesn't work.
Changelog
- 1.1.0
- Overdue fix for unkinematicizing avatar things
- Half-broken projectile freeze support
- Fix manifest (was referencing the old JeviLib oops)
- 1.0.0
- Initial release
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
gnonme-BoneLibextraes-JeviLibBL