OnePunchMarrow
Send NPCs flying with devastating physics, snap necks, and trigger anime hitstops. Fully customizable in-game via BoneMenu.
About this mod Author’s original text
OnePunchMarrow
Developed by Zooks physics-based One Punch for BONELAB.
Unlike standard force mods, OnePunchMarrow dynamically calculates the mass of the NPC's individual body parts. When you land a hit, the body reacts with a hyper-fluid, natural "whiplash" ragdoll effect, completely preventing the game's meshes from glitching or stretching into spaghetti.
Configuration (BoneMenu)
Everything is 100% customizable in VR. Open your radial menu and navigate to BoneMenu -> OnePunch Marrow.
- Toggle the mod to only work on your Fists, or apply to Anything.
- Adjust the Launch Force, Upward Lift, and Minimum Speed required to trigger a punch.
- Individually toggle Neck Snapping, Hitstop duration, Sound Effects, and Visuals.
Installation
- Ensure you have MelonLoader and BoneLib installed.
- Place OnePunchMarrow.dll into your BONELAB/Mods folder.
DISCLAMMER
- Visuals will look poor because this is a code mod i don't use unity yet for this mod
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: