OnePunchMarrow

v1.0.0·Updated 2026-03-15

Send NPCs flying with devastating physics, snap necks, and trigger anime hitstops. Fully customizable in-game via BoneMenu.

About this mod Author’s original text

OnePunchMarrow

Developed by Zooks physics-based One Punch for BONELAB.

Unlike standard force mods, OnePunchMarrow dynamically calculates the mass of the NPC's individual body parts. When you land a hit, the body reacts with a hyper-fluid, natural "whiplash" ragdoll effect, completely preventing the game's meshes from glitching or stretching into spaghetti.

Configuration (BoneMenu)

Everything is 100% customizable in VR. Open your radial menu and navigate to BoneMenu -> OnePunch Marrow.

  • Toggle the mod to only work on your Fists, or apply to Anything.
  • Adjust the Launch Force, Upward Lift, and Minimum Speed required to trigger a punch.
  • Individually toggle Neck Snapping, Hitstop duration, Sound Effects, and Visuals.

Installation

  • Ensure you have MelonLoader and BoneLib installed.
  • Place OnePunchMarrow.dll into your BONELAB/Mods folder.

DISCLAMMER

  • Visuals will look poor because this is a code mod i don't use unity yet for this mod

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

bonelib-BoneLib

File & checksum

Filename
OnePunchMarrow-1.0.0.zip
File size
32.6 KiB