ModioModNetworker
subscription integration. (Auto Downloader, Auto Updater, Fusion Lobby Mod Sharing)
Screenshots 1 screenshots
About this mod Author’s original text
Join my Discord Server for support or updates on future stuff
What is this mod?
Well im glad you asked! This mod works as a subscription integration mod, a Fusion extension, and a mod manager! Currently, the mod REQUIRES Fusion to be installed for it to function. (This is intentional)
UI Demonstration VIDEO
Features
- Subscription Auto Downloading (On Game Boot)
- Auto Updating of Subscribed Mods
- Ability to uninstall mods
- Ability to download the Hosts Subscribed mods in a Fusion lobby
- Realtime modloading, instantly use mods that you have downloaded midgame without a game restart!
- Automatic avatar downloading.
- Automatic spawnable downloading.
- Automatic level downloading.
- Temporary lobby mods.
- Custom UI
- Quest Support
How do I use this?
Drag the ModioModNetworker dll from "Mods" into your Mods folder.
've set it all up now, whats next?
Well, say goodbye to manually downloading your mods and handling all that zip and drag nonsense. You can now easily install your mods directly by pressing subscribe on them!
Unsubscribed mods that you have installed will not auto-update! Keep that in mind. So if you want a mod to auto update, make sure to subscribe to it.
A small annoyance with the mod is the fact that it will reinstall mods that you subscribed to even if you technically already have them. This will only happen once. This is because the mod has no prior knowledge of mods installed without it. There will not be duplicates, your old mods will get overwritten.
If you double checked all these potential problems and the mod still does not function, you can contact me directly on Discord at notnotnotswipez and I will try to assist you. Or join my Discord server linked at the top of the page.
Changelog
2.8.1
- Updated to new API endpoint
2.8.0
- Added level downloading compatibility when using override fusion dl in non-networker lobbies. (Joining and during lobby durations)
- Fixed issue where a mature mod on number-one trending could create a scenario where trending is blank if non-mature mods were disabled
2.7.0
- Fixed issues with Fusion 1.13
- Changed "Override Fusion DL" functionality be compatible with users who do not have networker. It will just route all download requests through networker instead of Fusion.
2.6.0
- Fixed issues with Fusion 1.10+
2.5.1
- Installed mods parse bug fixed.
2.5.0
- Updated to support Fusion 1.9.0.
- Switched to HTTPClient for Downloading.
- Fixed issue that could occur when mods had special characters in their titles.
- Fixed thumbnails UI going white before loading the proper thumbnail image under some circumstances.
2.4.0
- Updated to patch 6
- Updated to support Fusion 1.8.0
- Changed downloading method to one that the Quest supports now (Is now usable on Quest if you have a version of Fusion that supports it).
- Fixed bug that could occur where a mod does not properly share directly after installing
2.3.0
- Updated to support Fusion 1.7.0
- Added mod spotlight to UI
- Updated to patch 5
- Removed auth.txt functionality
2.2.3
- Fixed subscribed mods displaying correctly.
- Fixed mods not properly deleting existing objects under the mod reload condition.
2.2.2
- Updated to support Fusion 1.6.3
2.2.1
- change
2.2.0
- Optimized logic
- Updated to support Fusion 1.6.0
2.1.1
- Fixed subscribe button not functioning
- Fixed items not deleting properly when a mod is uninstalled
- Fixed mods not deleting in the Quest filesystem
2.1.0
- Added Quest Support
- Added new console error which warns you when the auth token put into auth.txt is less than the expected character count
- Switched to UnityWebRequests for downloading
- Added patch to prevent mods which shared the same id being downloaded more than once in a singular lobby session
- Fixed repo identification not displaying the avatar download progress bar UI
- Fixed "Host Mods" section of UI not being scrollable
- Changed logic of "Uninstall All Unsubscribed" button to only unin
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: