MasterCoreHandAssist
REQUIRED companion code mod for Master Core. Automatically places selected ability cartridges into the opposite free hand.
About this mod Author’s original text
MasterCore Hand Assist
REQUIRED FOR MASTER CORE
This code mod is not optional when using the Master Core SDK pallet v0.5.0 or newer.
Without it, ability cartridges spawn physically beside the dispenser instead of being placed into your free hand.
MasterCore Hand Assist detects cartridges created by the Master Core spawnable and automatically puts each selected cartridge into the hand opposite the one holding the dispenser.
What it does
- Detects only cartridges generated by K0COM Master Core.
- Finds which hand is holding the Master Core device.
- Places the selected cartridge into the opposite hand when that hand is free.
- Never removes or replaces an item already held by the player.
- Leaves the visible metal cartridge at the fallback spawn point when both hands are occupied.
- Stops tracking a cartridge after it has been attached, so dropping it does not make it jump back into your hand.
- Uses no Harmony patches and avoids expensive full-scene component enumeration.
Requirements
- BONELAB on PC
- MelonLoader 0.7.3
- BoneLib 3.2.1
- The Master Core SDK pallet:
Installation
Install Mod Manager/r2modman, or place MasterCoreHandAssist.dll in BONELAB's Mods folder after installing MelonLoader and BoneLib.
How to use
- Spawn Master Core.
- Hold it in one hand.
- Open its VR menu and select an ability with the trigger.
- The selected metal cartridge is placed into your opposite free hand.
- Press trigger while holding the cartridge to activate the power.
- Release the cartridge normally to drop it.
Occupied-hand behavior
The mod will never rip an existing prop or weapon out of your hand. If the opposite hand is occupied, it waits briefly. If no free hand becomes available, the cartridge remains visible at the physical fallback point near Master Core.
Compatibility
This package is designed specifically for the K0COM Master Core pallet v0.5.0+ and its marker names:
- K0COM_MASTERCORE_DEVICE_MARKER
- K0COM_MASTERCORE_CARTRIDGE_MARKER
It does not attach unrelated Ability Cores or other spawnables.
Support
When reporting a problem, include:
- BONELAB patch/version
- MelonLoader version
- BoneLib version
- Master Core pallet version
- MelonLoader/Latest.log
Credits
Created by K0COM for the Master Core project.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: