InfiniteHolsters
A mod that lets you pull items infinitely from holsters when enabled. OG MOD BY NOTNOTNOTSWIPEZ
About this mod Author’s original text
InfiniteHolsters
A BONELAB code mod that makes holsters never run dry. Insert any item into a holster slot, and every time you pull it out, a fresh copy is spawned right back into the slot — so you always have one in hand and one in reserve.
This is a Patch 6 revival of the original InfiniteHolster mod by notnotnotswipez, rebuilt from scratch to work with the current game version.
Features
- Pull from any holster slot indefinitely
- Toggle on/off at any time via BoneMenu (BoneMenu > Infinite Holsters > Enabled)
- Works with weapons and other holster-compatible items
Requirements
- MelonLoader
- BoneLib (3.2.1 or newer)
Credits
- notnotnotswipez — original InfiniteHolster mod and concept
- brissanna — Patch 6 rebuild
Known Issues
- In rare cases, especially while moving quickly, an extra duplicate may occasionally appear. This is being looked into for a future update.
Changelog
1.1.0
- Added partial Fusion sync (everyone can see the guns and interact with them)
- Guns now are fully loaded when pulled (does not sync in fusion, but after someone loads the gun (on their client), it all syncs normally)
1.0.0
- Initial Patch 6 release
Other
QUEST IS UNTESTED!
This mod was coded by Claude AI, I do NOT endorse AI art in any way.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: