ForeverAloneP6
Mod ported by M1st with help from Claude, it works, just the elevator from Home when you load doesn't show:sob:
About this mod Author’s original text
PORTED TO PATCH 6 BY M1ST
OG MOD MADE BY TANKFULLOFOOFS
ForeverAlone
===
Say goodbye to any and all life throughout the entirety of Bonelab! No spawned NPCs, no enemies, no Jimmy.
(Best enjoyed in Campaign, may not function as intended in custom levels)
Installment Guide
- Drag the.dll in the "Mods" folder into the mods folder in your game directory (or just drag the whole mods folder in)
- Mod cannot be toggled (yet). Until toggling is possible, when you have finished, uninstall it the mod.
How To Use The Mod
- Once installed, all "lifeforms" will be removed. This includes: Fords, Nullbodies (All Variants), Custom NPC, Skeletons, Crablets, Zombies, Jimmy (and all Jimmy voice lines), Peasants, Cultists (Both in opening scene and in game), ~~your mirror reflection, as it is technically classified as a void entity,~~ and many other NPC and lifeforms.
- Campaign has been tested (not thoroughly) and should function as normal. There is a high likelihood that this mod will not work as intended on (most) custom campaign levels.
Changelog
v1.0.0
- Release
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
bonelib-BoneLib