DynamicRagdoll

v1.2.1·Updated 2026-10-11

Makes NPCs dramatically react to hits

About this mod Author’s original text

Installation

Makes NPCs dramatically react to hits

What it does

Guns make them stumble and catch themselves, headshots snap their heads, leg shots buckle legs, shotguns lift and drop them

Punches just snap the body part back. Blunt weapons fully knock them down and they grab their wounds. Knives make them fold onto the cut and clutch the wound with both hands

If you shoot someone mid swing, the swing cancels. Almost dead enemies stay down twitching and clutching their wound for a while instead of popping back up. Crablets, turrets, skeletons, null rats, cultists and omni projectors aren't affected

Requirements

MelonLoader and BoneLib

Installation

Drop both DynamicRagdoll and DynamicRagdoll2 into your mods folder

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

bonelib-BoneLib

File & checksum

Filename
DynamicRagdoll-1.2.1.zip
File size
109.7 KiB