ClassicMaxPayneWeaponSoundsBonelabEdition

v1.0.1·Updated 2023-07-08

Replaces alot of weapon sounds with Max Payne and Max Payne 2 equivalents.

About this mod Author’s original text

This is the bonelab version of the mod, you can find the boneworks version on the boneworks section of this website.

  • This mod replaces most of the weapon sounds including the slo-mo sounds with ones from Max Payne and Max Payne 2. Not to mention that these sounds are ripped straight from the game files.

This mod changes sounds for:

  • All Pistols
  • All Rifles
  • All Shotguns And Shell Loading Sounds
  • All Dry Fire Sounds
  • Magazine Ejects and Inserts (MP5, M16, MK18, UZI and all Pistols and Rifles.)
  • All Bullet Casing Sounds
  • Slow Mo Activate And Deactivate Sounds
  • Turret Gunshots
  • Omni-Roller Gun Shots
  • All Blunt Weapon Hit Sounds

Installation Instructions:

  • Put the dll Files into the Mods folder
  • Put the CustomAudio Folder into UserData.
  • Enjoy.

Changelogs

v1.0.1:

  • updated description

v1.0.0:

  • initial mod release

Credits:

  • Credit to Remedy for creating the Max Payne weapon sounds.
  • Credit to TrevTV for the dll files.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

gnonme-BoneLibTrevTV-AudioReplacerTrevTV-AudioImportLib

File & checksum

Filename
ClassicMaxPayneWeaponSoundsBonelabEdition-1.0.1.zip
File size
8.9 MiB