BrainInjuries

v2.2.0·Updated 2026-08-06

A brain injuries mod, that adds a little realism to the game. (PATCH 6)

About this mod Author’s original text

| Brain Injuries |

A mod made with passion.

Requirements

BoneLib

  • BoneLib

Required for mod settings accessible in BoneMenu.

Recommended mods

  • NoDeathAnimations - My other mod that works well with Brain Injuries mod and adds realism.
  • BreakableBonesPatch6

Installation

Place the.dll file into the Mods folder in your game directory.

What This Mod Does

Adds realistic brain injuries that can occur when an NPC dies from a head wound, unconsciousness and optional gameplay improvements.

Please note that this mod is still in development and may not be perfect! If you have any suggestions or complaints, please contact me (contact details below).

Brain Injuries

Injuries are based on real neurological responses that can occur after fatal brain trauma:

| Injury / Reaction | Description |

|---|---|

| Decorticate (Flexor) | Abnormal flexion of arms with extension of legs |

| Decerebrate (Extensor) | Full extension of arms and legs with arched back |

| Fencing Response | Asymmetrical arm extension and flexion upon impact |

| Collapse | Complete loss of muscle tension |

| Flaccid Paralysis | Partial initial muscle tension that gradually fades |

| Forward Buckle | Immediate collapse of upper body with little tension in legs |

| Seizures | Severe head trauma causing short seizure attacks |

Unconsciousness

A strong enough blow to the head can cause an NPC to lose consciousness temporarily. The NPC will collapse and remain incapacitated for a period of time before recovering.

Only triggered by blunt attacks.

Optional Improvements

  • Reduced Torso Damage — Torso is slightly more durable
  • Reduced Blunt Head Damage — Head is slightly more resistant to blunt force

Settings

All options are available in-game via BoneMenu. All settings are enabled by default.

| Setting | Description |

|---|---|

| Knockouts / Unconscious | Enables or disables temporary unconsciousness |

| Brain Injuries | Enables or disables posturing and brain injury reactions on death |

| Seizures | Enables or disables seizure attacks |

| Blunt Seizure Chance % | Adjusts the percentage chance of triggering a seizure from blunt head trauma |

| Piercing Seizure Chance % | Adjusts the percentage chance of triggering a seizure from piercing head trauma |

| Reduced Torso Damage | Enables or disables torso damage reduction |

| Reduced Blunt Head Damage | Enables or disables blunt head damage reduction |

| Immediate Reactions Weights | Customizes the frequency scale (e.g. Disabled, Low, Default, High) for individual initial impact reactions |

| Posturing Types Weights | Customizes the frequency scale for individual posturing types (Flexor, Extensor, etc.) |

| Restore to Default | Resets all reaction weights and seizure chances back to their factory values |

My Other Mods

  • NoDeathAnimations - Works good with Brain Injuries mod. (Even nessesary for effect)

Special thanks to people who helped with bug reports

  • M1st – for identifying the: spawning limp NPCs issue.

Known issues

  • Level loading time is longer than natural (probably due to clearing NPC's data to prevent memory conflicts)
  • Sometimes spawning NPCs can cause them to go limp (90% sure it's fixed)
  • After resetting weights to default in Bonemenu, buttons will still be shown as old values (I don't know if there is a way to fix it)

Contact

Questions, feedback, or bug reports? Visit my website: PolskiAnt

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

bonelib-BoneLib

File & checksum

Filename
BrainInjuries-2.2.0.zip
File size
71.9 KiB