CarJack
Navigate New Amsterdam the way it was always meant to be.
About this mod Author’s original text
CarJack
Cruise through New Amsterdam like never before.
Usage
A new carjack app will be available on your phone. Use it to access this mod's features.
Controls
Below are the controls, their default bindings for both Keyboard + Mouse and Controller and their corresponding inputs in the in-game Settings -> Input Menu.
| Action | KBM | Controller | BRC Input (KBM) | BRC Input (Controller) |
|---------------------------|-------------------|---------------|------------------|-------------------------|
| Accelerate | W | Right Trigger | Forward | Slide |
| Reverse | S | Left Trigger | Back | Boost |
| Steer Right | D | Left Stick | Right | |
| Steer Left | A | Left Stick | Left | |
| Handbrake | Space | A | Jump | Jump |
| Leave Car | Q | Left Bumper | Ride movestyle | Ride movestyle |
| Look Behind | Left Mouse Button | Y | Trick 2 | Trick 2 |
| Horn | E | Right Bumper | Spray | Spray |
| Lock/Unlock Car Doors | Right Arrow | D-Pad Right | Phone right | Phone right |
| Bring Up Phone (Keyboard) | F | | | |
Air Control
On Controller, the left stick lets you adjust the pitch and yaw of your vehicle. Holding handbrake will let you adjust the roll of your car rather than the yaw.
On Keyboard + Mouse, the steering keys let you adjust the yaw of your vehicle. Holding handbrake lets you adjust the pitch with the accelerate and reverse keys and the roll with the steering keys.
Helicopter control type can be changed from the BepInEx plugin settings.
Helicopter (Type A)
| Action | KBM | Controller | BRC Input (KBM) | BRC Input (Controller) |
|------------------------------|-------------------|---------------|------------------|-------------------------|
| Lift/Thrust | W | Right Trigger | Forward | Slide |
| Go Down | S | Left Trigger | Back | Boost |
| Roll Right | Right Arrow | Left Stick | Right | |
| Roll Left | Left Arrow | Left Stick | Left | |
| Pitch Down | Up Arrow | Left Stick | Phone up | |
| Pitch Up | Down Arrow | Left Stick | Phone down | |
| Turn Right | D | B | Right | Trick 3 |
| Turn Left | A | X | Left | Trick 1 |
| Leave Helicopter | Q | Left Bumper | Ride movestyle | Ride movestyle |
| Look Behind | Left Mouse Button | Y | Trick 2 | Trick 2 |
| Lock/Unlock Helicopter Doors | Space | D-Pad Right | Jump | Phone right |
| Bring Up Phone (Keyboard) | F | | | |
Helicopter (Type B)
| Action | KBM | Controller | BRC Input (KBM) | BRC Input (Controller) |
|------------------------------|-------------------|---------------|------------------|-------------------------|
| Lift/Thrust | W | Right Trigger | Forward | Slide |
| Go Down | S | Left Trigger | Back | Boost |
| Roll Right | Right Arrow | B | Right | Trick 3 |
| Roll Left | Left Arrow | X | Left | Trick 1 |
| Pitch Down | Up Arrow | Left Stick | Phone up | |
| Pitch Up | Down Arrow | Left Stick | Phone down | |
| Turn Right | D | Left Stick | Right | |
| Turn Left | A | Left Stick | Left | |
| Leave Helicopter | Q | Left Bumper | Ride movestyle | Ride movestyle |
| Look Behind | Left Mouse Button | Y | Trick 2 | Trick 2 |
| Lock/Unlock Helicopter Doors | Space | D-Pad Right | Jump | Phone right |
| Bring Up Phone (Keyboard) | F | | | |
Dependencies
If you're using a mod manager such as r2modman dependencies are automatically installed for you.
- CommonAPI
Custom Cars (Work In Progress)
While tools aren't currently developed, you can clone the repo and open the CarJack.Editor project with Unity 2021.3.27f1 to create custom cars.
All default cars are located in the Assets/Prefabs folder. You can copy one of them, change their asset bundle to a new bundle with the extension.carbundle and work from there. Remember to change the car's Internal Name to something unique.
You can have multiple car prefabs in a single asset bundle.
You can build the asset bundles with the CarJack -> Build Asset Bundles button and find the resulting asset bundles inside CarJack.Editor/Build. Copy the.carbundle files from here into your BepInEx plugins folder to see them in-game - the other
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: