Afterimages
Adds afterimages reminiscent of Pseudoregalia.
About this mod Author’s original text
[rw]Afterimages
A BepInEx plugin for Bomb Rush Cyberfunk that adds customizable afterimage effects for various player movement states.
Features
- Afterimage trails for different player abilities and states
- Highly configurable colors, gradients, fade speeds, and intervals
- Support for texture-based gradients
- Separate settings for:
- Boosting
- Ground tricks and boost tricks
- Air tricks and boost tricks
- Slide states (normal, slope, super)
- Air dash
- Grind states (normal, tricks, boost tricks, cornering)
Configuration
The mod creates a configuration file at BepInEx/config/rewind.rwafterimages.cfg and a corresponding folder with settings for each afterimage type.
It also automatically creates the default gradient textures in BepInEx/config/rewind.rwafterimages/
General Settings
- RegenerateGradientTextures: Set to true to recreate default gradient texture files
- ReloadGradientTextures: Set to true to reload gradient textures from disk
Afterimage Settings
Each movement state has the following configurable options:
- Enabled: Enable/disable afterimages for this state
- Color: Primary color of the afterimages
- SecondaryColor: Secondary color for gradients
- GradientMode: Choose between Off, TwoColor, or TextureFile
- GradientTextureFile: Filename of gradient texture (in config folder)
- FadeCurveMode: Fade curve type (Linear, Smooth, FastStart, SlowStart, Custom)
- FadeSpeed: Custom fade speed (when FadeCurveMode is Custom)
- Interval: Time between spawning afterimages
- Lifetime: How long each afterimage lasts
- Priority: Higher priority styles override lower ones
Troubleshooting
No Afterimages Appearing
- Check that the desired state is enabled in the config
- Try regenerating gradient textures if using texture gradients
Performance Issues
- Increase the Interval values to spawn fewer afterimages
- Decrease Lifetime to make them disappear faster
Credits
- * [\[rewind\] made everything. follow me on hellsite twitter](
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.