More talent point options
Most of the original 2-point or 3-point talents have been increased by 2 points. The level effects of the original talents are basically unchanged, but most subsequent benefits will be reduced. And a series of consumption and benefits of attributes have been added, namely 200 life, 25% damage reduction, 110 mana, and 12% critical hit rate. A separate MOD file increases the Destiny Man level cap to level 500.
About this mod Machine translation
Most of the original 2-point or 3-point talents have been increased by 2 points. The level effects of the original talents are basically unchanged, but most subsequent benefits will be reduced. And a series of consumption and benefits of attributes have been added, namely 200 life, 25% damage reduction, 110 mana, and 12% critical hit rate. A separate MOD file increases the Destiny Man level cap to level 500.
More talent point choices
🎮 **A balance adjustment module designed for "Black Myth: Wukong"**
✨ Core Functions
**Talent system optimization**:
- Most original 2-3 point talents now have a 2-point allocation option
- The level effect of the original talent remains unchanged, but the subsequent benefits are appropriately reduced.
- Attribute talents have increased consumption and benefits
**Attribute enhancement**:
- 🩸 **HP**: 1 point = 10 HP, total 200 HP, 2.5% damage reduction
- 🛡️ **Defense**: Increase damage reduction, consume more aura points
- 🔮 **Mana**: Add a reasonable mana recovery effect (may conflict with a few weapon effect magic modification MODs)
- ⚡ **Crit Chance**: changed from 1% to 2% per level
🚀Extended functions
**Level cap increased**:
- A separate MOD file increases the level limit of Destiny Man to level 500
- The experience requirement for upgrading after level 355 is fixed at 50,000 points
- The current level 341-342 requires 38912 experience points
⚠️ Notes
**Compatibility Reminder**:
- May conflict with MODs that modify equipment effects and suit effects
- Incompatible with MODs that modify the value of weapons and equipment
- Other MODs involving the adjustment of cultivation talents are not compatible.
**IMPORTANT NOTE**:
💡 Please wash off the practice points before use and when deleting the MOD, otherwise it may cause the number of character aura points to change.
Even if something goes wrong accidentally, it's easier to recover with this MOD. For example, if you want to increase aura points, click more "rough-skinned" points without installing the MOD, then install the MOD and wash the points, and you will find that the points have increased.
📁 Installation method
- Place the pak file in the directory: `..\Steam\steamapps\common\BlackMythWukong\b1\Content\Paks\~mods`
- If there is no ~mods folder, create one
- Add `-fileopenlog` to Steam startup items
🔧 Recommended tools
Yunmei Dazuo's MOD file adjustment tool is simple and practical to use.
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**Version update record**:
- **1.07.04**: Fixed the issue of increased mana consumption after gathering and breathing.
- **1.07.03**: Fixed the problem of increased mana consumption after the clone skill breath adjustment, and changed the value of the Copper Cloud Rod back.
This mod is designed to give players more options for allocating aura points in the later stages of the game, while maintaining the overall balance of the game! 🎯
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.