Major adjustments to more realistic weapons/equipment/magic weapons/treasure data
Adjusted some equipment values, magic weapon values, weapon values, and treasure values.
About this mod Machine translation
Adjusted some equipment values, magic weapon values, weapon values, and treasure values.
More realistic weapon/equipment/magic weapon/treasure data adjustment
🎮 **Strongly recommended to open a new save file for a better MOD game experience**
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🛡️ Equipment adjustment
**The purpose of the change is to conform to the game modeling as much as possible**
- **The total value is basically the same as the original value**, the leg armor is reduced and the chest armor is strengthened
- **In all models, a 5% damage reduction (only the breastplate) is added to the tightly wrapped armor**, such as the God's Collection Wind Armor, Black Iron Suit, Coiling Dragon Suit, etc.
- **Things with exposed parts**, such as the Black Gold Suit and the Yellow Wind Suit, have no damage reduction.
- I believe it is unreasonable for cloth armor to have higher defense than iron armor, so the growth curve of cloth armor is very gentle, but upgrading to **Shenzhen** directly changes qualitatively
💡 **For example, the Shen Zhen Walker Set is a golden body of the God of War, so it has damage reduction on the hands, feet and body. The mask has no damage reduction because it does not wrap the head and cannot provide complete protection**
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🔮 Magic weapon adjustment
**The purpose of the changes is to match the original game description as much as possible**
**Carrying effect:**
- **Fire Shield**: 60 fire resistance + 5% damage reduction
- **Wind-fixing Pearl**: 10% damage reduction
- **Embroidery Needle**: 5% critical hit + 10% critical damage + 5% attack bonus
- **Panana Fan**: 30 physical recovery + 5% attack bonus + 5% damage reduction
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⚔️ Weapon adjustment
**The purpose of the changes is to be as consistent as possible with the original work and maintain gameplay/balance**
- **The attack of the Golden Cudgel has not been changed**. I found that some values are intentional in the scientific design of the game. The attack of 135 is the weight of 13,500 kilograms in the original work.
- **Crit rate increased to 15%** (and the gauntlet can make up 20%) and also gave a **20% critical hit damage**
- **Especially gun weapons**, I personally feel that such bladed weapons should generally have higher damage
- **Rise to 85 attack**, increase **6% critical hit rate** and **20% critical hit damage**
- At the same time, it gave a **25 defense**. I think Yang Jian can stop it with this thing.
- **The value of the three-pointed gun is increased based on this**
- **There are basically no changes to weapons in the early stage**
- **Mid-term weapons have some tweaks**
- **In the later stage, the attack value of fairy-level weapons is basically adjusted to 10, and the critical hit value is slightly adjusted by about 3%**
- **The Copper Cloud Stick and the Immortal Beast Stick have the special effect of a chitin stick, which consumes the power of the stick to restore life**
- **The mace adds a mana value of 90 points**
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💎 Treasure adjustments
**The purpose of the changes is to match the original game description as much as possible**
- **I have made some changes to all the values according to the description**
- A little >10
- A little >25
- A certain amount/certain degree >50
- Substantially >75
**For example:**
- Thunder Fire Seal: from 30 to 50
- Moon Jade Rabbit: 8%, set can reach 10%
- Head Lice: (money) 10% aura bonus
- Immortal Urn: (Experience) 10% Taoism bonus
- Golden Clothes: Defense from 38 to 50
**Acquisition restrictions (optional versions available):**
- There is only one maximum acquisition limit for all treasures/drinking items**, and only one will take effect**
- Turtle Tears and Fine Wine** mana recovery changed from 20 to 50**
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🔧 Other adjustments
- **Adjusted the levels of some things**, including mission items
- **Equipments obtained from monsters are basically special items**
- **Some medicinal materials and various seeds also have grade adjustments with corresponding descriptions**
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Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.