ThirdPersonComfort
Comfort-focused third-person camera. Stabilised follow cam, interact lean-in that zooms to exact first-person view, full body visibility, camera collision. Toggle with F4.
Screenshots 1 screenshots
About this mod Author’s original text
Third Person Comfort
A third-person camera mod built specifically for players who get motion sick in
first person. It puts the camera over your shoulder, smooths out head bob,
and shows your full character — head, body, legs and all.
Unlike a general-purpose camera tool, every default here is tuned for comfort:
stable horizon-aware follow, no input hijacking, and the game's own look
controls stay untouched.
Features
- Third person — over-shoulder camera showing your whole character.
- Head-bob stabilisation — the camera pivot is smoothed so the high-frequency
bounce of walking is removed while real movement (crouching, riding,
cutscenes) still comes through. On by default.
- Optional horizon levelling — removes camera roll entirely for players who
need a dead-level horizon.
- Wall-aware boom — the camera pulls in automatically when geometry blocks
the view. Uses whichever physics query this build actually ships (probed at
runtime), so it never freezes your game on stripped IL2CPP methods.
- Zoom — mouse wheel adjusts the distance between your configured min/max.
- Co-op safe — acts only on your Mirror local player; what other players see
is untouched. Client-side cosmetic only.
- Status indicator — small bottom-left label shows the mode and zoom
distance (can be hidden).
Controls
| Action | Key |
| --- | --- |
| Toggle third person | F4 |
| Zoom in / out | Mouse wheel |
| Dump player hierarchy to log (troubleshooting) | F8 |
All keys rebindable in BepInEx/config/dev.sopur.bigwalk.thirdperson.cfg.
Installation
With a mod manager (r2modman, Gale), install and let it pull BepInEx in.
Manually: install BepInEx 6 IL2CPP (win-x64) — Big Walk is an IL2CPP game,
BepInEx 5 will not work — run the game once so it unpacks, then extract this
package so BigWalkThirdPerson.dll lands in BepInEx/plugins.
On Steam Deck / Linux add to Launch Options:
WINEDLLOVERRIDES="winhttp=n,b" %command%
Configuration
BepInEx/config/dev.sopur.bigwalk.thirdperson.cfg:
- StartEnabled (true) — enter third person automatically on world load.
- Distance / MinDistance / MaxDistance — boom length and wheel range.
- Height / Shoulder — pivot height and over-shoulder offset.
- Collision / CollisionRadius — wall avoidance.
- Stabilize (true), StabilizeAmount (0.85), StabilizeSmoothTime (0.12s) —
head-bob removal. Lower Amount if the camera feels too detached.
- LevelHorizon (false) — force the camera level (removes roll).
- ShowBody (true) — draw your full remote body; HideHead hides the head if
it ever blocks your view.
- Mode — Direct (default, recommended) or Guide (experimental).
- ShowStatus — the little status label.
- ToggleKey, DumpKey — keybinds (any KeyCode name).
Notes
- Cutscenes and scripted camera moments take priority in Guide mode; in
Direct mode the mod re-applies the boom every frame, so if a cinematic looks
wrong just tap F4.
- If a game update renames game classes, the mod fails soft: it logs a warning
and stays in first person instead of crashing.
Uninstall
Delete BigWalkThirdPerson.dll from BepInEx/plugins. The mod never writes to
your save.
Support
Found a problem? Press F8 in game and attach BepInEx/LogOutput.log.
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Build from source
Requires the.NET SDK and a local Big Walk install with BepInEx 6 IL2CPP
already run once (so BepInEx/interop/ exists). Then:
dotnet build -c Release -p:GameDir="C:\...\Big Walk"
(or set the BIGWALK_DIR environment variable). Drop
bin/Release/net6.0/BigWalkThirdPerson.dll into BepInEx/plugins.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: