Moonfall

v1.0.0·Updated 2026-10-04

Adds a strict timer to your session via a giant, angry moon that will drop out of the sky to vaporize the lobby.

About this mod Author’s original text

Moonfall (v1.0.0)

Moonfall drops an apocalyptic timer to your walk's sky. A looming moon hangs in the distant sky, gradually growing larger as your time ticks away. In your last few minutes, the sky reddens, the earth shakes, the music swells, and you make the best peace you can with the end of all things as the inevitable arrives.

So whether you're a speedrunner or just want the group to lock in, why not embrace the end?

Controls & Usage

Host Controls

  • Shift + F10: Sets the start time to right now (StartUtc) and automatically copies it to your clipboard.
  • Shift + F11: Resets/Clears the timer.

⚡ Features

  • Customizable Change the default three hour timer to however long you want. Play yourself whatever sounds you want, however many seconds away from the end you want. Change the goodbye screen. Replace the moon with any glb model.
  • Synchronized watches - Built-in network synchronization so all players with the mod installed experience the exact same countdown synchronized with the host. Non-host late joiners should automatically sync their clock to the host.
  • Dynamic Moon Rendering: Custom moon model with adjustable apparent size, glow, textures, elevation, and azimuth.
  • Doom Phase: In the final minutes before impact, screen vignettes activate, camera quakes rumble, and the sky run red.
  • Physical Impact: When the counter hits zero, dramatic knockdown forces knock players over before the session terminates. Because the last thing you should hear is you falling on your bottom.
  • Atmospheric VFX & Audio: Shockwaves, atmospheric entry flames/sparks, ambient lighting shifts, and sound effects.

Config

The configuration file located at BigWalk/BepInEx/config/gogogadgetjustice.bigwalk.moonfall.cfg.

[Audio]

| Setting | Type | Default | Description |

|:--- |:--- |:--- |:--- |

| Volume | Float | 0.66 | Volume for warning sirens, crashing impact, and game over sounds (0.0 - 1.0). |

[Clock]

| Setting | Type | Default | Description |

|:--- |:--- |:--- |:--- |

| StartUtc | String | (Empty) | Shared UTC start timestamp. (Shift+F10 fills this automatically). |

| ResetOnBoot | Bool | true | Clears StartUtc on boot so players don't immediately load into a finished countdown. |

| Hours | Float | 3 | Total real-world hours from launch until moon impact |

| TimeScale | Float | 1 | Speed multiplier for testing. (360 runs 6 full hours in 1 minute). Keep at 1 for regular play. |

[Doom]

| Setting | Type | Default | Description |

|:--- |:--- |:--- |:--- |

| Minutes | Float | 3.65 | Minutes remaining before impact when the apocalyptic final phase triggers (red sky, quakes, vignette). |

| RampSeconds | Float | 45 | Seconds it takes for the final doom phase effects to ramp up to 100% intensity. |

| RedSky | Bool | true | Turns sky, sun, and ambient lights blood-red during the final phase. |

[Effects]

| Setting | Type | Default | Description |

|:--- |:--- |:--- |:--- |

| ImpactKnockdown | Bool | true | Knocks players over when the moon hits impact time. |

| KnockdownForce | Float | 2 | Force applied to push players away from the moon's impact point (0 = drop in place). |

| KnockdownSecondsLeft | Float | 1 | Seconds before impact when players are knocked down. |

| CameraShake | Bool | true | Enables camera rumbles and screen quakes as the moon gets closer. |

| ShowClock | Bool | true | Displays the timer countdown UI at the top of the screen. |

[Moon]

| Setting | Type | Default | Description |

|:--- |:--- |:--- |:--- |

| MinAngleDeg | Float | 0.4 | Apparent size (in degrees) when the countdown begins. |

| MaxAngleDeg | Float | 78 | Apparent size (in degrees) at impact point. |

| GrowthCurve | Float | 1.5 | Size scaling over time (1.0 = linear growth, higher values = slow initial growth, fast final drop). |

| Distance | Float | 1500 | Render distance from the player camera. |

| AzimuthDeg | Float | 0 | Compass direction of the moon in the sky. Adjust if obscured by terrain or mountains. |

| ElevationStartDeg | Float | 25 | Initial

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
Moonfall-1.0.0.zip
File size
23.9 MiB