EnderBuoy

v1.1.1·Updated 2026-10-06

Enderpearl-style buoy teleportation for Big Walk. Throw a lit buoy to blink with AutoRetrieve, sparkling flight trails, departure & arrival DoublePuff, and 3D audio.

About this mod Author’s original text

🔮 EnderBuoy

Enderpearl-style buoy teleportation for Big Walk.

Turn on any buoy, throw it across the island, and instantly blink to where it lands.

✨ What it does

Buoys in Big Walk are bright, bouncy, and throwable. EnderBuoy transforms lit buoys into high-speed traversal tools:

  • Throw to Blink: Toss any lit buoy to teleport instantly to its first point of impact.
  • AutoRetrieve (Optional): Automatically snaps the thrown buoy right back into your hands upon landing for rapid, continuous chain-blinking across the island (configurable, off by default).
  • Sparkling Flight Trail: Emits a luminous, shimmering comet tail of sparkling embers and trailing wisps dynamically tinted to your outfit's palette while the buoy is airborne.
  • Smart Landings: Automatic slope alignment, wall clearance, and ground probing prevent getting stuck in cliffs, rocks, or geometry.
  • Departure & Arrival DoublePuff: Unmodded vanilla clients across the lobby now see you vanish in a colorful DoublePuff (Torso + Legs) in random colors, and materialize at the destination with another random-colored double burst!
  • Outfit-Matching VFX: Mod users continue to see your high-fidelity 3.0s billowing smoke clouds and 35 directional spark bursts matching your exact clothing colors.
  • Dual 3D Spatial Audio: Plays atmospheric throw whoosh sounds at both departure and arrival points.
  • Multiplayer Buoy Caching: Periodic 5.0s buoy scan eliminates 99% of loop overhead and string allocations across 500+ island props.
  • Safe by Default: By default, only lit buoys teleport you (RequireLit = true). Turn the buoy's lamp off to toss it around normally.

You can toggle the teleport effect on and off at any time using F7 (configurable).

✨ How It Works

| State | Lamp Turned OFF | Lamp Turned ON |

|---|---|---|

| Throw Action | Normal physics toss. Buoy bounces and rolls normally. | Ender blink active! Player teleports to point of first solid impact. |

| In Flight | Normal gravity arc. | Luminous sparkling trail matching your outfit colors. |

| Visual Effects | None. | Dual departure + arrival smoke clouds & spark bursts matching player clothing. |

| Audio | Normal buoy throw sounds. | 3D spatial whoosh at takeoff and landing. |

| AutoRetrieve | Stays on the ground. | Snaps back into hands upon landing when enabled in menu. |

| Friends' View | Normal throw. | Modded friends see your custom-colored smoke and hear the whoosh. Vanilla clients see departure & arrival random-colored DoublePuffs. |

🆕 1.1.1 Changes

  • No settings-mod dependency: EnderBuoy no longer references or requires ModSettingsMenu. On Big Walk 1.6, MSM 1.1.2 fails to build its own settings panel (it hard-codes native menu row names the game renamed), and the old hard dependency meant a broken settings menu could take EnderBuoy down with it. EnderBuoy now loads on its own and shows its rows in whichever settings menu you have installed.
  • Big Walk 1.6 compatibility: rebuilt and verified against the 1.6 interop assemblies.

🆕 1.1.0 Changes

  • AutoRetrieve Setting: Automatically snaps the buoy back into your hands upon landing for continuous chain teleporting.
  • Sparkling Flight Trail: Continuous trailing embers and wisps following the buoy in flight keyed to player outfit colors.
  • Departure & Arrival DoublePuff: Vanilla clients across the lobby see you vanish in a random-colored double burst (Torso + Legs) and explode into view at the destination with another random double burst.
  • Dual Spatial Audio: Throw whoosh sounds now play at both takeoff and landing coordinates.
  • Multiplayer Tracking Optimization: Periodic 5-second buoy caching cuts 99% of loop overhead across 500+ props during multiplayer distance checks.

⚙️ Settings

Configurable in game with any settings-menu mod you have installed, or by editing BepInEx/config/walker.enderbuoy.cfg:

Blink

| Setting | Default | Description |

|---|---|---|

| BlinkEnabled | true | Enables/disables teleportation on throw. Can be toggled on-the-fly via hotkey. |

| RequireL

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
EnderBuoy-1.1.1.zip
File size
131.4 KiB