BigTunes

v1.0.2·Updated 2026-09-15

Queue music on the in-game radio with chat commands. Type /play and the top YouTube result comes out of the speaker itself - positional, and fading with distance.

About this mod Author’s original text

BigTunes

Queue music on the speakers in Big Walk. Type /play [song name] in chat

and the top YouTube result comes out of the speaker itself — positional audio,

fading with distance. It plays from the radio you carry, or from one of the

world's fixed speakers if you are standing at one.

Everyone else running the mod hears the same song, from the same point in it.

Commands stay out of chat, so nobody sees you typing them.

⚠ The first launch has a big download — let it finish

Before the game starts, BigTunes downloads the two tools it needs to fetch

audio (yt-dlp and ffmpeg — about 200 MB together). The game will sit on a

black window, or on the BepInEx console, while that happens: usually a few

seconds, up to a minute or two on a slow connection.

Do not close the console or the game while it is working. Just wait. It

happens once — every launch after the first is normal speed.

Installing

Install BepInEx IL2CPP first. If you are importing this zip by hand

(r2modman → Settings → Import local mod), r2modman will not install the

dependency for you — it only resolves dependencies for mods it downloads. Install BepInExPack_IL2CPP 6.0.755 into the profile first,

then import this zip. Installed proper, the dependency comes

down automatically.

On the first launch BigTunes fetches yt-dlp and ffmpeg into its own folder,

before the game starts - so the first load takes a little longer and everything

works from the moment you are in. It happens once. If that first launch looks

frozen, it is downloading; leave it alone until the game appears.

Commands

| Command | Effect |

|---|---|

| /play | Queue a track from YouTube |

| /skip | Skip the current track |

| /pause /resume | Hold the track where it is, for everyone |

| /restart | Start the current track again from the beginning |

| /stop | Stop, and drop everything queued |

| /clear | Drop what's waiting, keep the current track playing |

| /mute /unmute | Silence the music for you alone |

| /queue | What's playing, and what's next |

| /vol | Volume, as a percentage. Past 100 the audio itself is amplified |

| /help | This list, in game |

A full YouTube link works, but the chat box is short and a link that gets cut

off resolves to nothing — or to the wrong video. The eleven-character id on its

own works too, and so does the v= form:

/play v2AC41dglnM

/play v=v2AC41dglnM

Worth using when it matters which version you get: a plain search can land on

different videos on different machines.

Which speaker it plays out of

The one nearest to whoever queued the track. You do not have to be holding a

radio — one on your back counts, because it is still the closest to you.

Fixed speakers count too. Stand within about fifteen metres of one of the

world's speakers and your track plays out of that instead of the radio you are

carrying. Where they come in a wired set, like the posts in the music garden,

the whole set plays.

The speaker is chosen when the command is typed and keeps the track for the

whole song, even if you walk off. So a song queued a kilometre away is not

silent — it is a speaker somewhere else, playing, and walking over joins it

partway through at the right point.

Each speaker has its own queue. Two people at two radios hear two different

songs.

Multiplayer

Start a track and everyone else running BigTunes hears it too, from the same

point in the song. Nothing is streamed between you: each player fetches the same

audio, so someone on a slower connection joins further in rather than holding

everyone up. Whoever gets the audio first sets the song's start, so nobody loses

the opening bars to somebody else's download.

Walk in while a song is playing and you pick it up where it has got to.

/play, /skip, /stop, /pause, /resume, /clear and /restart are

shared. /vol, /mute and /queue are yours alone. Turn sharing off with the

Sync setting if you would rather keep your music to yourself.

Settings

In BepInEx/config, or in game with ModSettingsMenu.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
BigTunes-1.0.2.zip
File size
68.6 KiB