Big Replay

v0.1.4·Updated 2026-10-05

Auto-starts the standalone Big Replay recorder next to a modded Big Walk launch (read-only; not for validated runs).

About this mod Author’s original text

Big Replay — Launcher

Records 12-player Big Walk runs from outside the game and plays them back on a map. To see an example of the output, have a look at our 12-player world record:

This package auto-starts the standalone Big Replay recorder when you launch Big Walk through

a mod manager, and closes it (after saving) when the game exits. Big Replay itself stays a

separate executable: it never patches the game and never writes to it — it reads memory only, allowing you to run unmodded versions of the game for speedrun validity. So you can use this package in two ways:

  • If you don't care about speedrun validity, this will take care of running Big Replay for you automatically.
  • Even if you do, keeping this mod up-to-date is a great way to keep Big Replay up-to-date.

Install

  • Install this package with your mod manager.
  • Launch Big Walk through the mod manager as usual — Big Replay opens by itself.
  • Play. Replays are saved to Documents\BigReplay\.
  • Watch them at, by dropping a replay file onto the viewer.

Config

| Entry | Default | Meaning |

| ------------------------- | ------- | ------------------------------------------------------ |

| Launcher / Enabled | true | Start Big Replay alongside the game. |

| Launcher / GraceSeconds | 25 | Seconds after the game exits before Big Replay closes. |

The launcher only ever runs the payload shipped in this package

(/BigReplay/BigReplay.exe). There is deliberately no executable-path setting: BepInEx

configs get shared between users, and a path entry would let a shared config point the launcher

at an arbitrary program.

Troubleshooting

  • The game crashed on the very first modded launch — BepInEx is generating its IL2CPP

interop assemblies (normally a several-minute, seemingly-frozen first launch). Launch again to

retry, or copy a working BepInEx/interop folder from another profile. After it succeeds,

launches are fast and stable.

  • Big Replay didn't open — check BepInEx/config/com.bigwalk.replaylauncher.cfg (Enabled)

and BepInEx/LogOutput.log for a Started Big Replay line.

Links

  • Source, standalone downloads, docs:
  • Replay viewer:
  • Trust notes (read-only, no game writes):
  • License: MIT (see the LICENSE file in this package)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
Big_Replay-0.1.4.zip
File size
43.9 MiB