Big Replay
Auto-starts the standalone Big Replay recorder next to a modded Big Walk launch (read-only; not for validated runs).
About this mod Author’s original text
Big Replay — Launcher
Records 12-player Big Walk runs from outside the game and plays them back on a map. To see an example of the output, have a look at our 12-player world record:
This package auto-starts the standalone Big Replay recorder when you launch Big Walk through
a mod manager, and closes it (after saving) when the game exits. Big Replay itself stays a
separate executable: it never patches the game and never writes to it — it reads memory only, allowing you to run unmodded versions of the game for speedrun validity. So you can use this package in two ways:
- If you don't care about speedrun validity, this will take care of running Big Replay for you automatically.
- Even if you do, keeping this mod up-to-date is a great way to keep Big Replay up-to-date.
Install
- Install this package with your mod manager.
- Launch Big Walk through the mod manager as usual — Big Replay opens by itself.
- Play. Replays are saved to Documents\BigReplay\.
- Watch them at, by dropping a replay file onto the viewer.
Config
| Entry | Default | Meaning |
| ------------------------- | ------- | ------------------------------------------------------ |
| Launcher / Enabled | true | Start Big Replay alongside the game. |
| Launcher / GraceSeconds | 25 | Seconds after the game exits before Big Replay closes. |
The launcher only ever runs the payload shipped in this package
(/BigReplay/BigReplay.exe). There is deliberately no executable-path setting: BepInEx
configs get shared between users, and a path entry would let a shared config point the launcher
at an arbitrary program.
Troubleshooting
- The game crashed on the very first modded launch — BepInEx is generating its IL2CPP
interop assemblies (normally a several-minute, seemingly-frozen first launch). Launch again to
retry, or copy a working BepInEx/interop folder from another profile. After it succeeds,
launches are fast and stable.
- Big Replay didn't open — check BepInEx/config/com.bigwalk.replaylauncher.cfg (Enabled)
and BepInEx/LogOutput.log for a Started Big Replay line.
Links
- Source, standalone downloads, docs:
- Replay viewer:
- Trust notes (read-only, no game writes):
- License: MIT (see the LICENSE file in this package)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: