LYJ-Action dose
LYJ-Action is a reconnaissance submarine used to investigate anomalies deep in Europa. It was also used for armed reconnaissance during wartime. The submarine adopts a modular design of standard cabins, which is easy to maintain and has a compact and orderly design. In order to prevent the crew from mental illness during the long cruise, a larger living cabin was added to the rear, and a motorboat was placed at the bottom for out-of-vehicle operations. The principle of minimum action (δS=δ∫Ldt=0) is the most basic principle of classical mechanics, that is, among all possible paths for a system (classical) to evolve from a given initial state to a final state, the real path must be the variation of the action
Screenshots 2 screenshots
About this mod Machine translation
LYJ-Action is a reconnaissance submarine used to investigate anomalies deep in Europa. It was also used for armed reconnaissance during wartime. The submarine adopts a modular design of standard cabins, which is easy to maintain and has a compact and orderly design. In order to prevent the crew from mental illness during the long cruise, a larger living cabin was added to the rear, and a motorboat was placed at the bottom for out-of-vehicle operations. The principle of minimum action (δS=δ∫Ldt=0) is the most basic principle of classical mechanics, that is, among all possible paths for a system (classical) to evolve from a given initial state to the final state, the real path must be the one in which the variation of the action is zero. The ship is also expected to find a "minimum impact path" to the Eye of Europa.
Summary (condensed version): Focus on **Optimization** (fewer components and lights), **Balance** (non-wheelchair), **Immersion** (well-designed decorations)
Compatible with performance fix (no need to add whitelist)
Creative workshop
describe
LYJ-Action is a reconnaissance submarine used to investigate anomalies deep in Europa. It was also used for armed reconnaissance during wartime. The submarine adopts a modular design of standard cabins, which is easy to maintain and has a compact and orderly design. In order to prevent the crew from mental illness during the long cruise, a larger living cabin was added to the rear, and a motorboat was placed at the bottom for out-of-vehicle operations.
*The principle of minimum action (δS=δ∫Ldt=0) is the most basic principle of classical mechanics, that is, among all possible paths for a system (classical) to evolve from a given initial state to the final state, the real path must be the one in which the variation of the action is zero. The ship is also expected to find a "minimum impact path" to the Eye of Europa. *
The design positioning of this ship is close to the original version, slightly stronger than the T3 official ship but not wheelchair friendly. I tried my best to optimize the circuit without emasculating the function. The number of items is less than some official ships (a little less than the LYJ-phase space I made before). If there is no lag when playing the T3 official ship, then there should be no lag when playing mine.
Considering that everyone has different tastes, you can make any modifications to my ship, or publicly release the modified version to the workshop (but the original author and the name/link of the original mod must be noted)**. I also made usage guides and corresponding localizations for some functions, which can be displayed by hovering the mouse over the corresponding or nearby items.
| Basic parameters | Main ship + small boat |
| --- | --- |
| Items | 646+76 |
| Structure | 423+11 |
| Hull Structure | 100+0 |
| Lighting | 146+8 |
| Projection light source | 16+1 |
| Projection light source (always on) | 12 |
Rung: T3
Type: Detective type
Specifications: 45x12 meters
Specifications (with collision volume): 45x10 meters
Cargo capacity: 20 boxes
Maximum basic horizontal speed: 25km/h
Maximum floating speed: -19km/h
Maximum diving speed: 16.2km/h
Firepower: Small turret x4, large turret, electromagnetic coil, depth charge launcher
Function description
The demonstration video is posted on website b:
- Guard against moles
- Permissions are set for the cockpit door and safe. The captain ID card can open ordinary safes, poison storage boxes and cockpit doors. The administrator ID card (red) has higher permissions and can open the red safe. There is also an administrator ID card in the container of the motorboat to prevent all ID cards from being lost accidentally or putting all ID cards into the red safe.
- The wiring boards of some electrical appliances (such as junction boxes, batteries, lights, diving suit cabinets, and some door control circuits, etc.) are locked to prevent insiders from changing the wiring, which will make recovery …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.