Sherman's difficulty MOD (level gradient)

by Sherman·v1.0·Updated 2024-04-20

Difficulty MODs that increase with levels

About this mod Machine translation

Difficulty MODs that increase with levels

There is no bonus for level 1 monsters. They jump at 5, 9, and 12, and linearly increase at other levels until level 12 - 8 times the HP, 10 AC, 6 saving throws, 6 hits, and 12 damage bonuses.

Basic monsters become weaker in the first five levels. Level 5 is basically equal to the difficulty level, level 8 is a frown upon entering, and level 12 is a sight to behold.

It is recommended to install the real legendary weapon MOD. Only with the blood of Lathander, which has a 100% critical hit against the undead, can you beat Melkor.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Sherman的难度MOD(等级渐变)
File size
17.3 KiB
SHA-256
2e128bb1f57f7fe7189a22e6230c7fb61ec99dcc74fc0a74bc74e63ba84f9a4b
Stored at
2026-10-10 10:39