Sherman's difficulty MOD (level gradient)
Difficulty MODs that increase with levels
About this mod Machine translation
Difficulty MODs that increase with levels
There is no bonus for level 1 monsters. They jump at 5, 9, and 12, and linearly increase at other levels until level 12 - 8 times the HP, 10 AC, 6 saving throws, 6 hits, and 12 damage bonuses.
Basic monsters become weaker in the first five levels. Level 5 is basically equal to the difficulty level, level 8 is a frown upon entering, and level 12 is a sight to behold.
It is recommended to install the real legendary weapon MOD. Only with the blood of Lathander, which has a 100% critical hit against the undead, can you beat Melkor.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.