A true legendary weapon (it is recommended to adapt the difficulty MOD)
All legendary weapons are strengthened (the addition is quite exaggerated, it is recommended to adapt Sherman’s difficulty MOD)
About this mod Machine translation
All legendary weapons are strengthened (the addition is quite exaggerated, it is recommended to adapt Sherman’s difficulty MOD)
Sharl Spear: (Level 5 enchantment of all legendary weapons) Strength Perception +2, short rest, normal attack range, dark cooldown each round. The built-in darkness spell is changed to long rest, 18-meter range, blindness, huge damage slowdown, AC reduction, saving throw reduction, no concentration required, counted as one dozen. Throwing can cause area-of-effect necrotic damage
Selune: Perception +4, one skill is changed to moonlight once per round (fireball radiant version), the other is changed to area damage, Crusader Cloak adds blood recovery.
Forging God Vortex: Heavenly acceleration is constant. Level A automatically fires fireballs. -1 to critical rolls on attacks with this weapon, +2 to Dexterity
Blood of Lathander: Strength perception +2, guaranteed to hit undead creatures hard, with built-in range recovery.
Legendary staff: comes with powerful evocation, intelligence +4, spell slot recovery, etc.
Astral Silver Sword: Strength +3, it will hit the stunned target hard, and it will automatically pass the mental saving throw. It seems to have added a huge impact, I forgot about it.
Duelist: Reaction +2, additional damage bonus, Agility +4, and skills
Hell Armor: natural flying, +armor, +attributes, and skills
Wait, wait, anyway, the addition is very strong. All weapons and armors as long as they are legendary have been changed. It is recommended to use it at level 20 and Sherman's difficulty MOD. The main purpose is to add a meaning to the game in Chapter 3 and get the powerful equipment one by one.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.