Vanilla Music Boombox
Adds all vanilla music into usable sound effect items. Using a Golden Boombox I requested TheZekester for and SFX Consumables.
About this mod Author’s original text
Vanilla Music Boombox
ATLYSS has a surprising amount of music assets, 39 in fact, thanks to Kiseff's collection from his past that he keeps reusing. And since I went through the effort of creating Vanilla Music Improved, I decided to put all of it into Homebrewery using a Golden Boombox made on request by Zeke!
I downmixed all of the tracks from OGG Stereo to OGG Mono to reduce file size by -37% (pack is sub-50MB!). If Homebrewery ever adds a way to reference assets from the game then I'll update this pack and switch to that. Do note that vanilla music plays at 75% volume and Homebrewery has a default volume of 40% for SFXs, you may configure this in Homebrewery.cfg: Homebrewery User Manual.
- Package Info: ~48.5MB (size on disk varies by file system), 237 files, 87 folders. Includes 1.25 Homebrewery shop pages across two tabs.
- If you need to contact me, you can use the ATLYSS Modding Central Discord server or my thread in there. I prefer pings over DMs, thanks.
Tracks List
Due to the lack of official uploads but an accurate wiki page, I redirect you to:
- Menu
- _mu_flyby (Main Menu)
- _mu_selee (Character Selector)
- option (Character Creator)
- Zone
- mu_snatchsprings (Sanctum Day)
- _mu_snatchNight (Sanctum Night)
- _mu_cane (Outer Sanctum Day)
- _mu_photo (Outer Sanctum Night)
- _mu_discover01 (Effold Terrace)
- _mu_discover02 (Arcwood Pass Day)
- _mu_discover03 (Arcwood Pass & Crescent Keep Night)
- _mu_laid (Crescent Keep Day)
- _mu_haven (Tuul Valley & Sanctum Arena)
- _ambClave (Tuul Enclave)
- _mu_encoderStrife (Bularr Fortress)
- _atlyssSet_track01 (Wall of the Stars)
- _mu_calp (Trial of the Stars Day)
- _mu_botany (Trial of the Stars Night)
- _mu_hell01 (Executioner's Tomb)
- Dungeon
- _atlyssSet_catacomb_amb3 (Sanctum Catacombs Ambience)
- _atlyssSet_catacomb_action5 (Sanctum Catacombs Action)
- _mu_ambCrispr (Crescent Grove Ambience)
- _mu_wonton5 (Crescent Grove Action)
- Boss
- _mu_cahoots (Slime Diva)
- _mu_wasp (Geistlords)
- _mu_ecka (Colossus)
- _mu_wonton (Valdur)
- _mu_hermit (Galius)
- music_whisper (Victory)
- Unused
- _mu_beaver
- _mu_discover04
- _mu_discover05
- _mu_hell02
- _mu_lethargy
- _mu_sailex
- _mu_tex01
- _mu_tired
- mu_nouCove
- mu_select1
Credits
- Kiseff: Developer of ATLYSS. All assets used in this pack were extracted locally from the game.
- Rootbeer: Provided me the coloured artwork of the ATLYSS banner drawn by Kiseff, alongside some choppy cropping/edits by me.
- Emarcee: (V1.0.0) Creator of The BOOMBOX and inspiration. Used their assets before swapping and also using their draw SFXs.
- TheZekester: (V1.0.2+) Creator of Zekes Clutch O Crap, got direct permission this time.
- Xesy: Inspiration, assistance, and tips.
- Marioalexsan: Technical help. Helped me with the downmixing script.
- Pipeargill: Downmixing was redone in Axiom (-6% from 1.0.0) on their suggestion.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: