NPCDisabler
Client-side NetNPC hider for ATLYSS.
About this mod Author’s original text
NPCDisabler
Client-side NetNPC hider for ATLYSS. Toggle individual NPCs off or everything at once without touching the network, saves, or other players. Perfect for RP servers, custom maps, or just clearing up visual clutter.
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Features
- Auto-Discovery: Automatically finds NetNPCs (Angela, Skrit, etc.) in your current map instance.
- Live UI Updates: Per-NPC toggles are added live to the EasySettings menu as new NPCs are discovered in the world.
- Global Override: "Disable All NetNPCs" toggle layered on top of individual toggles for quick clearing.
- Multiplayer Safe: 100% client-side. Uses SetActive(false) for clients, and safely disables local visual/physical components for the host to prevent Mirror network desyncs.
- Instance Scoped: Strictly targets your current MapInstance, ensuring it never accidentally hides NPCs in other loaded maps or the root scene.
Requirements
- BepInEx
- EasySettings (Soft dependency — the mod works without it, but you lose the in-game settings UI)
- CodeTalker
Installation
Install Mod Manager / r2modman, or manually drop NPCDisabler.dll into your BepInEx/plugins folder.
Configuration
All settings are available in-game via the EasySettings menu and persist in BepInEx/config.
| Setting | Location | Description |
| --- | --- | --- |
| Disable All NetNPCs | Global | Hides every NetNPC found, overriding individual toggles below. |
| Per-NPC Toggle | NPCs | Hides that specific NPC by its GameObject name. |
Known Issues
- NPCs are identified by their base GameObject name. If two differently-behaving NPCs share the exact same name in the game files, they will share the same toggle.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: