CodeYapper

v2.2.2·Updated 2026-01-27

A simple library to abstract away networking

About this mod Author’s original text

CodeYapper

CodeYapper is a lightweight C# networking library designed to simplify sending and receiving custom packets in Atlyss. It allows you to create your own packet types and register callbacks that are automatically invoked when matching packets are received.

  • Fork of CodeTalker originaly made by Robyn.

Special Thanks: ButteredLilly for initial inspiration for the delivery method, thanks!

Warning

Whenever a packet version update is applied you will be unable to communicate with clients not running the same version as you. If you are not seeing other user's packets then ensure you are running the latest version of CodeTalker!

Features

  • Define custom packet classes by inheriting from PacketBase or BinaryPacketBase.
  • Easily register listeners for specific packet types.
  • Deserialize incoming messages and dispatch them to the appropriate listener.
  • Packets are serialized into Steam lobby chat messages, avoiding the need for new RPCs that could disrupt multiplayer or clutter the in-game chat.

How it works

Json Packets

  • Create your packet classes by inheriting from PacketBase.
  • Register listeners for your packet types using CodeTalkerNetwork.RegisterListener().
  • Send packets using CodeTalkerNetwork.SendNetworkPacket().
  • Incoming messages are deserialized and routed automatically to the registered listeners.
  • PacketHeader information is included with each payload, providing useful data such as the sender's identity and whether the sender is the host.

Binary Packets

  • Create your packet classes by inheriting from BinaryPacketBase.
  • Register listeners for your packet types using CodeTalkerNetwork.RegisterBinaryListener().
  • Send packets using CodeTalkerNetwork.SendBinaryNetworkPacket().
  • Incoming messages are serialized and deserialized using a custom function defined by the packet, then routed automatically to the registered listeners.
  • PacketHeader information is included with each payload, providing useful data such as the sender's identity and whether the sender is the host.

For a full example, see the example folder in the repo.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

Soggy_Pancake-K4os_Compression_LZ4Soggy_Pancake-ZstdSharp_Port

File & checksum

Filename
CodeYapper-2.2.2.zip
File size
77.2 KiB