Echoes of the Seer

v1.0.0·Updated 2025-11-24

Echoes of the Seer give the player the power of the gods through the use of the runestones.

About this mod Author’s original text

Echoes of the Seer – Show Them the Way

by Statler

Description

Echoes of the Seer is an Aska mod that allows players to harness the power of ancient runestones obtained by killing bosses.

By praying at these runestones, players can charge their spiritual energy and unlock powerful abilities that reshape the environment and aid them in their adventures.

Charging Your Powers

  • Power can be charged without an assigned shaman by sitting or praying at the runestone. (If you sit, it will change your active rune power.)
  • When a runestone has power and an active shaman, you will gain power anywhere on the map based on the shaman’s powers. At level 100 you won’t be disappointed.
  • Even if your shaman is sleeping or eating, you will still gain power if the runestone has charge.

Shamans

  • When a villager is assigned to a runestone, the gods will bless them with food, water, or warmth (not rest).

Switching Between Powers

  • Each runestone grants special powers to the player (Earth, Air, Fire, Water).
  • The number of animated glyphs indicates your power level, as well as the indicator in the bottom left.
  • Press 0 on the numpad to cycle through your runes.
  • You can also sit at the runestone to change your active rune power.

Spells

  • Each rune power has limited spells. Use the appropriate numkey to cast the spell.
  • Some spells require your assigned shaman to be a certain level.
  • Most spells require enough power charged to cast them.
  • Some spells are free, like Smoothing (#4) and Paint Nature (#6).

Terraforming

  • Select the Earth rune power and use the spell keys.
  • Visual glyphs outline the size of the affected area. The outer glyph shows blending.
  • Main spells: Raise, Level, Dig, Smooth, Paint.
  • #1 is a user‑defined key. You can change those settings in the settings menu.

Note: user‑defined settings reset to the active spell when you change spells, so glyphs match the spell you are using.

  • The cost of user‑defined terraforming is based on the size you choose. Some sizes are too expensive outside of God Mode.

God Mode (Default: OFF)

  • Activating God Mode allows you to use all powers and spells without consuming power.
  • No shamans are required.
  • Recommended for testing or creative building.

Roadmap / Ideas

Earth

  • Harvest stone and Jotun blood
  • Harvest iron from stone

Air (Coming Soon)

  • Speed boost while traveling on roads (currently active)
  • Transform into a raven at will
  • Protection from wind

Fire (Coming Soon)

  • Protection from cold
  • Fires automatically stay lit (maybe with range limits?)
  • Harvest coal directly from wood

Water (Coming Soon)

  • Fishing bonus
  • Faster travel speed on boats
  • Create a well anywhere

Random Ideas (Notes)

Terraforming

  • Templated terraforming like castle bases, outposts, coastal islands

Earth Power

  • Earth Magnet: pulls metal tools/weapons closer or into inventory

Air Power

  • Item collection (into inventory)

Fire Power

  • Burn items on the ground (trash collection)
  • Melt snow around the player (some items aren’t visible in snow)
  • Burn down trees (fun/practical?)

Water Power

  • [Future ideas to be added]

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Echoes_of_the_Seer-1.0.0.zip
File size
215.5 KiB