AutoIgnite

v1.0.6·Updated 2025-11-25

A mod that auto ignites structures with fires (i.e flimsy torch, lantern) at a certain time as long as they have fuels.

Screenshots 1 screenshots

About this mod Author’s original text

# AutoIgnite

A mod that auto ignites structures with fires (i.e flimsy torch, lantern) at a certain time as long as they have fuels.

## Installation (manual)

  • extract AutoIgnite.dll file to your BepInEx\Plugins\ folder

## Features

  • Auto ignites structures with fires (flimsy torch, lantern, cooking house, healing hut, fireplace, heart etc..) at a configurable time as long as they have enough fuel.
  • It also auto extinguish fires at a configurable time.
  • You can configure which structure to turn on or disable to auto ignite.
  • Configurable Ignite Time and Extinguish Time.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
AutoIgnite-1.0.6.zip
File size
155.0 KiB