AutoIgnite
A mod that auto ignites structures with fires (i.e flimsy torch, lantern) at a certain time as long as they have fuels.
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About this mod Author’s original text
# AutoIgnite
A mod that auto ignites structures with fires (i.e flimsy torch, lantern) at a certain time as long as they have fuels.
## Installation (manual)
- extract AutoIgnite.dll file to your BepInEx\Plugins\ folder
## Features
- Auto ignites structures with fires (flimsy torch, lantern, cooking house, healing hut, fireplace, heart etc..) at a configurable time as long as they have enough fuel.
- It also auto extinguish fires at a configurable time.
- You can configure which structure to turn on or disable to auto ignite.
- Configurable Ignite Time and Extinguish Time.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_IL2CPP