AskaPrecisionBuilding
Snap-rotate buildings in fixed steps (15/45/90 deg) with dedicated keys. Vanilla Q/E rotation stays untouched.
About this mod Author’s original text
Aska Precision Building
A BepInEx (IL2CPP) mod for ASKA that adds precise, snap-angle rotation when
placing structures. Aska's built-in rotation (Q/E) is smooth/free; this mod adds
dedicated keys that rotate the building preview in clean, fixed steps.
Features
- Snap rotate the building preview in fixed steps with a single key press.
- Selectable step size: 15° / 45° / 90°, cycled with one key.
- Aska's normal rotation (Q/E) is left completely untouched — use whichever
you prefer, even mixed.
- On-screen indicator showing the current snap step.
- All keys and options are configurable (BepInEx config Mod
Manager config editor).
Default controls
| Key | Action |
| --- | --- |
| ← Left Arrow | Rotate one step counter-clockwise |
| → Right Arrow | Rotate one step clockwise |
| R | Cycle snap step: 15° → 45° → 90° |
| Q / E | Vanilla smooth rotate (unchanged) |
Configuration
Settings live in BepInEx/config/AskaPrecisionBuilding.cfg (or edit them Mod Manager config editor):
- General/Enabled — master switch for the snap keys.
- Keybinds/SnapRotateLeft, Keybinds/SnapRotateRight, Keybinds/CycleSnapAngle
— rebind to any KeyCode.
- General/StartSnapAngle — step selected at startup (15/45/90).
- HUD/ShowIndicator — toggle the on-screen indicator.
- Debug/VerboseLogging — extra logging while tuning.
Current scope / known limitation
Snapping currently works for structures placed with Aska's
AnchorPointPlacementTool family (walls and anything that snaps onto another
building) and grid placement. Some other building types use different placement
tools and are not yet supported.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: