AskaEnemyScaling

v0.2.0·Updated 2026-09-20

Enemies grow stronger as your playthrough progresses: health, damage and spawn count scale with days survived and villagers summoned. Shows how ASKA's own difficulty settings and the mod compound, and

About this mod Author’s original text

ASKA Enemy Scaling

Enemies grow stronger as your playthrough progresses, so the late game stops being a

victory lap.

Enemies scale on three axes — health, damage and spawn count — driven by two

measures of progress: in-game days survived and villagers summoned.

Presets

| Preset | What it does |

| --- | --- |

| Standard | Vanilla. Nothing changes. This is the default, so installing the mod never silently alters an existing world. |

| Rising Tide | Gentle. You still outgrow the world the way vanilla intends, but late-game enemies stop being scenery. |

| Ragnarok | Aggressive. By the end of a 150–200 day playthrough, a fully-geared player faces roughly the pressure an unequipped day-1 player felt — and it keeps climbing past that. |

What Ragnarok actually produces:

Milestone Vill Health Damage Count Boss HP

Day 1 - washed ashore 0 1.00x 1.00x 1.00x 1.00x

Day 25 - small camp 6 1.19x 1.10x 1.07x 1.10x

Day 50 - working village 15 1.59x 1.29x 1.21x 1.29x

Day 100 - established 40 2.49x 1.75x 1.51x 1.75x

Day 175 - normal finish 75 4.00x 2.50x 2.00x 2.50x

Day 250 - long haul 110 4.55x 2.75x 2.20x 2.77x

Day 500 - obsessive 200 6.36x 3.58x 2.89x 3.68x

It tells you what your world settings and this mod add up to

ASKA has its own difficulty options, and this mod applies on top of them. So if you

set the game's creature-spawn option to 4x and this mod's spawn multiplier to 1.3x,

you are actually facing 5.2x the spawns of an untouched world — and neither

number on its own tells you that.

The panel shows all three figures side by side:

This mod World setting vs default world

Enemy health x3.20 x2.00 x6.40

Enemy damage x2.10 x1.00 x2.10

World spawns x1.80 x4.00 x7.20

Invasion spawns x1.80 x1.00 x1.80

The last column is the one that matters: how much harder your world is than a

default world with no mod installed. Each tuning slider also shows what a change

would come to against a default world, updating as you drag, and a reference list

names every ASKA option the mod can see with its current and default value — so if

you want a different result you know which control to go and change.

Respawning at camps, caves and dens

ASKA refills points of interest on a timer, and clears dens come back after a fixed

wait. You can now change all of it:

| Setting | What it does |

| --- | --- |

| How many come back | Creatures a camp, cave or den holds |

| How often they come back | The refill wait — 2x means enemies return twice as often |

| Creatures a den fields | A den's own attached creatures |

| How quickly a cleared den revives | The cooldown a cleared den waits out |

These run below 1.0 as well as above, because "the world refills faster than I

can clear it" is as real a complaint as the opposite. They also apply on top of any

preset, including Standard — so "vanilla enemy strength, but camps refill twice

as fast" is a valid setup. No preset changes them, so updating the mod will not

alter how your existing world refills.

The panel shows the real before-and-after numbers from your own world — the last

camp that was set up and the last den you cleared — so you can confirm a setting

actually took hold.

Bosses are yours to decide

Bosses take half the increase by default. That is a reasoned default rather than a

rule: boss health pools are already large, so doubling them mostly lengthens a fight

instead of making it more dangerous.

It is a slider now, from 0 (bosses untouched entirely) up to 1.5 (bosses scale

harder than everything else). The panel says what the current value produces in

concrete terms — "a boss reaches x3.00 health while ordinary enemies reach x5.00" —

and warns when you move away from the default. The per-axis safety caps still apply,

so no setting can produce an unwinnable fight.

Sliders you can actually land on a round number

Every numeric setting has arrow buttons either side of its slider.

[>>]

The inner arrows move one step — 0.01 for a multiplier, 1 for a day count. The outer

arrows move ten. The

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_IL2CPP

File & checksum

Filename
AskaEnemyScaling-0.2.0.zip
File size
39.5 KiB