WorldEventsMultiplier

v1.2.0·Updated 2026-08-23

Configurable world-map generation tweaks: multiply world events and modifiers, allow modifiers next to events, allow world events near the capital, and keep world events until triggered.

About this mod Author’s original text

World Events Multiplier

Configurable tweaks for the world map in Against the Storm. Everything can be toggled and scaled via the generated config file.

Features

  • Multiply world events on the world map (WorldEventsMultiplier).
  • Multiply modifiers on the world map (ModifiersMultiplier).
  • Allow modifiers next to world events — by default the game keeps modifiers and events apart (AllowModifiersNextToEvents).
  • Allow world events near the capital — lets world events spawn in the starting area, which is normally empty (AllowWorldEventNearStart).
  • Keep world events until triggered — world events are no longer auto-removed as years pass; they persist until you trigger/complete them (KeepEventsUntilTriggered).

Configuration

After running the game once, edit BepInEx/config/com.worldevents.multiplier.cfg:

| Key | Default | Description |

| --- | --- | --- |

| WorldEventsMultiplier | 1.5 | Multiplier for the number of world events generated. |

| ModifiersMultiplier | 1.5 | Multiplier for the number of modifiers generated. |

| AllowModifiersNextToEvents | false | true = modifiers may spawn adjacent to world events. |

| AllowWorldEventNearStart | false | true = world events may spawn near the starting capital. |

| KeepEventsUntilTriggered | false | true = world events persist until triggered (no time-based removal). |

Requirements

  • BepInExPack

Installation

  • Install with a mod manager (r2modman / Gale) or extract the zip into the game folder.
  • Launch the game once, then edit the config to your liking.
  • Start a new cycle / regenerate the world map to see the changes.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
WorldEventsMultiplier-1.2.0.zip
File size
195.8 KiB