JosiweCheats
Adds multipliers to adjust the game to your liking! See Thunderstores configs or the git url for more info.
About this mod Author’s original text
Against The Storm Cheats
The compiled mod is meant to be loaded into the game with BepInEx.
I tested with BepInEx_x64_5.4.22.0 on Windows 11 (
Simply download the loader and unzip it into your game directory.
For the Steam version of the game, this will likely be C:\Program Files (x86)\Steam\steamapps\common\Against the Storm\.
The.dll file created by this mod (Josiwe.ATS.Cheats.dll by default) can then be dropped into the BepInEx\plugins subdirectory
inside the game directory. You might have to make this directory yourself, or run the game once to have it made automatically.
You can use one of the.json files which are preset changes. Put these in the same directory and rename them to Josiwe.ATS.Cheats.Config.json.
If you do not have one and you're then a default one will be made and you can use instead.
We've also added example configs to fit a few playstyles! Feel free to replace single lines, or whole sections in the main config file:
- If you prefer the vanilla game, there's now a Vanilla.Config.json file for you
- If you like exploring, for instance, there's an Explorer.Config.json you can use as a reference
- If you're one of those people looking for a _real_ challenge, take a crack at the GluttonForPunishment.Config.json =)
Feel free to mix and match them all, there's a million ways to have a blast with this game.
Cheat Settings Data
Here you'll find a detailed description of the type and effect of each setting in the config files, split by sections.
TIP: Install API mod to modify these in the options tab in-game
World Map:
ZoomLimitMultiplier
- Integer: _accepts any positive whole number greater than zero (i.e. 1, 3, 5)_
- allows both the playable map and the world map to be zoomed out by a factor of X (the value you define)
- great at 3, will work nicely with most machines
- awesome at 7 or higher, but can slow things down to a crawl on low end machines
AllRacesInWorldMap
- Boolean: _true or false_
- when set to true it should allow a more random choice of races when picking a cell in the world map
- when set to false uses the game's default logic
- _experimental feature_
BonusPreparationPoints
- Integer: _accepts any positive whole number greater than zero (i.e. 1, 3, 5)_
- setting this to any number greater than 0 will give you more embarkation points in the world map
- setting this to 0 uses the game's default logic
Game Map:
WildcardBlueprints
- Boolean: _true or false_
- when set to true it replaces the game's random blueprint logic with wildcard picks; can be used in conjunction with the _BlueprintsMultiplier_ setting
- when set to false uses the game's default logic
InfiniteCornerstoneRerolls
- Boolean: _true or false_
- when set to true it allows the player to reroll cornerstones an infinite amount of times (also updates the UI to always show 99 rerolls left)
- when set to false uses the game's default logic
ResolveMultiplier
- Float: _accepts any positive floating point number, usually only one or two decimals (i.e. 1.0, 0.3, 2.45)_
- used as a multiplier for resolve gains (blue bars for each race at the top left of the map game UI)
- setting this to any number between 0.0 and 1.0 will make the peon's resolve bar fill at a slower rate
- setting this to any number higher than 1.0 will make peon's resolve bar fill at a faster rate
- setting this to 1.0 uses the game's default logic
ReputationMutiplier
- Float: _accepts any positive floating point number, usually only one or two decimals (i.e. 1.0, 0.3, 2.45)_
- used as a multiplier for reputation growth (blue bar at the bottom centre of the map game UI)
- setting this to 0.0 will make it so that _only_ loyalty map events and uber happy peons can increase your reputation
- setting this to any number between 0.0 and 1.0 will make the reputation bar fill at a slower rate
- setting this to any number higher than 1.0 will make the r
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: