Essential Camps
Makes all the camps (foragers', herbalists', trappers', fishing) essential so you have them every game from the start
About this mod Author’s original text
Essential Camps
Makes all the camps (foragers', herbalists', trappers', fishing) essential so you have them every game from the start
Known issue:
Camps can still be selected from the embark bonuses, but effectively do nothing if selected. I tried for 5+ hours to remove those embark options but couldn't find a way to do so.
Standard mod update disclaimer:
I bounce around from game to game quite often, so this mod may fall out of date when updates occur. If that happens, anyone is free to fork this mod to update it without asking for permission. Acknowledging me as the original mod creator is appreciated, but not required.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: