Too Many Perks

v1.6.8·Updated 2026-03-23

Adds too many new Perks. Some are not particularly balanced. Let me know if you have issues or think something should be changed.

About this mod Author’s original text

Too Many Perks

Summary

Long story short, this adds too many extra perks to the game.

Currently adds/modifies over 100 perks.

There are likely a good number of bugs that were not caught, simply because there are so many perks. If you do come across any bugs, please ping me in the modding #support-and-requests channel of the Discord

Thanks to Stonewall, sara, JackRenoson, Voodoo, GCHero, ga7021, Corydonn, and Corrufiles for their opinions and help with initial testing/debugging.

An additional thanks to JackRenoson, Jonahds29, and DomhnallTD for their continued efforts.

List of Perks

Click Here for Long List of Perks

General

Perks for Experience

exp0: Start with 10 Experience. Gain 10 Experience on level up.

exp1: Start with 10 Experience. Gain 10 Experience on level up.

exp2: Start with 10 Experience. Gain 10 Experience on level up.

exp3: Start with 40 Experience. Gain 40 Experience on level up.

Perks for Max HP

health6b: Max HP -12. Gain 12 Max HP on level up.

health6c: Max HP +36. Lose 14 Max HP on level up

health6d: At the start of your turn, if you are at max HP, gain 2 Vitality.

Perks for Resistances

resistance5b: All Resistances -4%. Gain 4% to all Resistances on level up

resistance5c: All Resistances +12%. Lose 4% to all Resistances on level up

resistance5d: Maximum resistances for heroes and monsters are now 97%.

Perks for Gold

currency6b: Gain 125 gold on level up.

currency6c: For every 250 gold you have, gain +1% damage.

currency6d: Rerolling the shop costs 25% less.

currency6e: Divinations cost 15% less.

Perks for Shards

shards5b: Gain 125 shards on level up.

shards5c: Increases chance for cards to be corrupted by 2%.

Perks for Disarm

disarm1a: This hero is immune to Disarm.

disarm1b: Disarm on this hero cannot be dispelled unless specified, but increases all resists by 10%.

Perks for Silence

silence1a: This hero is immune to Silence.

silence1b: Silence on this hero cannot be dispelled unless specified, but increases all damage by 7.

Perks for Sight

sight1d: At the start of your turn, gain 1 Evasion for every enemy with 100 or more Sight charges.

sight1e: When a monster reaches 100 charges of Sight, Dispel Sight and Purge 3.

Perks for Fast

fast0b: Fast on this hero can stack, but loses all charges at the start of turn.

fast0c: Fast on this hero falls off at the end of turn.

Perks for Slow

slow0b: Slow on monsters can stack up to 10, but only reduces Speed by 1 per charge

slow0c: Slow on heroes can stack up to 10, but only reduces Speed by 1 per charge

Perks for Mark

mark1d: Once per combat, when an enemy reaches 10 Mark, apply 2 Taunt.

mark1e: Every 2 Mark charges on enemies increases Piercing Damage by 3. Mark does not increase any other damage type.

mark1f: +1 Mark Charge applied.

mark1g: Mark on heroes and enemies decreases Speed by 1 per charge, but it increases damage by 50% of what it normally would.

Perks for Evasion

evasion: Evasion on all heroes can stack but loses all charges at the start of turn.

Perks for Energy

energy2c: On round 4, this hero gains 3 Energy at the start of the turn.

energy2d: Significantly increases the damage dealt by some high cost cards. Reduces damage dealt by some low cost cards. Works best for single damage instances.

energy2e: Energy Regeneration -1. When this hero plays a card that costs 4 or more Energy, refund 1 Energy

energy2f: On every round after round 3, this hero gains 1 additional Energy at the start of the turn.

Perks for Stealth

TODO

Perks for Infuse

infuse0d: Charges applied +1. Infuse on all heroes loses 3 charges per turn.

infuse0e: Max. Infuse charges +4. Infuse on heroes no longer increases resistances.

infuse0f: Infuse on heroes increases damage by 1 per Reinforce/Insulate/Courage charge rather than 1/Infuse charge.

infuse0g: Infuse on heroes increases the effectiveness of Reinforce/Insulate/Courage by 10% per charge rather than 50%.

infuse0h: Infuse on you loses 1 less charge at the start of turn

Perks for Leech

leech0d: Charges applied +1.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

meds-Obeliskial_Essentialsmeds-Obeliskial_Content

File & checksum

Filename
Too_Many_Perks-1.6.8.zip
File size
313.9 KiB