MonsterCard and InfiniteEnchantment

v1.1.2·Updated 2025-08-25

Allows you to obtain his card after defeating a monster for battles or construction. and make the enchantment effect of the hero's card infinite. This is optional.(soon)

Screenshots 2 screenshots

About this mod Machine translation

MonsterCard and InfiniteEnchantment

Continuously updating to fix issues, please try to use the latest version to ensure the best gaming experience.

This is an Across the Obelisk mod. Allows you to obtain his card after defeating a monster for battles or construction.

and make the enchantment effect of the hero's card infinite. This is optional. (config file Coming soon)

It will increase randomness to a certain extent and lower the difficulty of the game.

Still being updated, There may be bugs, so it is recommended to use a new save to play.

provide optimization for card descriptions. as shown in the figure below.

All monster cards/enchantment cards display and effect modifications take place while the game is running and will not affect the original data.

allowing for safe installation or uninstallation.

Introduction video:

This mod allows you to obtain his cards for combat or construction after killing a monster. At the same time, you can extend the duration or number of enchantment effects from the hero (not given by the enemy).

It will increase randomness and reduce the difficulty of the game to a certain extent. It is still being updated and there may be bugs. It is recommended to use a new archive to play.

All monster card/enchantment card display and effect modifications are performed while the game is running, will not affect the original data, and can be safely installed or uninstalled.

Demo video:

Module Function

When a player kills a monster, the killer can choose to obtain a monster card from the card pool. If the monster has an enchantment card, at least one card will randomly appear in the card pool.

Killing a boss will yield more reward cards. Monsters killed by dots will give cards to randomly surviving heroes.

You can manually select the rewards card you need, or you can choose not to take any.

The duration and number of enchantment cards for players are no longer limited.

Strong enchantments will be changed to occur 3 times per turn to balance their strength. (One-click completion is not fun.:D)

Monster cards have costs based on rarity. Monster cards have a TYPE based on hero profession.

The effects of monster cards are compatible with player characters.

(For the most part, and a small part is still being tested; some enchanted card effects may display the wrong targets, but the actual functionality is normal.)

Optimized the display effect of the cards to fully show the card TYPE, as shown in the figure below.

When a player adds a card to a monster, it will be directly added to the hand.

If the monster has already acted this turn, it will be added to the DECK.

When a player kills a monster, the killer can choose to obtain a monster card from the card pool. If the monster has an enchantment card, at least one card will appear randomly in the card pool.

Killing the Boss will give you more reward cards. Monsters killed by dot will deal cards to random surviving heroes.

You can manually select the bonus cards you want, or you can choose not to have any.

There is no longer a limit to the duration and number of player enchantment cards.

Powerful enchantments will be changed to 3 times per round to balance the strength. (One-click completion is not fun)

Monster cards add cost based on rarity. Monster cards add TYPE based on hero profession.

The effects of monster cards are adapted to the player character. (Most of them, there are still a small number to be tested, some enchantment card effect targets may display errors, but the actual functions are normal)

The display effect of cards has been optimized and the card TYPE is displayed completely, as shown in the figure below.

When the player adds a card to a monster, it will be added directly to the hand. If the monster has already acted this round, it will be added to the deck (the monster will use it next round).

Game screenshot

Hero Warrior

Hero Maga

Installation (manual)

  • Install the BepInEx pack.
  • Click _Manual Download_ at th …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_AcrossTheObelisk

File & checksum

Filename
MonsterCard_and_InfiniteEnchantment-1.1.2.zip
File size
152.2 KiB