VictoReShade
A few days ago I wanted to revisit Assassin's Creed Odyssey and decided to make another ReShade preset. In order to prevent myself from losing it in the future, I decided to upload it this time. Please don't expect any updates.
Screenshots 1 screenshots
About this mod Machine translation
A few days ago I wanted to revisit Assassin's Creed Odyssey and decided to make another ReShade preset. In order to prevent myself from losing it in the future, I decided to upload it this time. Please don't expect any updates.
VictoReShade
🎨 **A *simple* preset made by Victor. **
✨ Special effects used
- AdaptiveSharpen.fx
- AmbientLight.fx
- ArtisticVignette.fx
- Clarity.fx
- Clarity2.fx
- Colourfulness.fx
- Curves.fx
- DPX.fx
- EyeAdaption.fx
- FakeHDR.fx
- GaussianBlur.fx
- Levels.fx
- LiftGammaGain.fx
- PiecewiseFilmicTonemap.fx
- Technicolor2.fx
- Tonemap.fx
- Vibrance.fx
🎮 Original intention of creation
"Assassin's Creed: Odyssey" is a beautiful game at the highest 4K quality, but at high resolutions, the colors sometimes look inappropriate, some areas look bland, the lighting is too soft to fully convey the atmosphere it should be, and the lack of contrast also makes you miss out on a great visual experience.
There are a lot of presets online, but the solution they all seem to be too simple - download someone else's. But for some reason they are either too bright during the day or too dark at night. So, I decided to make one myself.
I've made all the adjustments I wanted, so I don't plan on releasing any updates or modifications in the future, so please don't ask.
📥 Installation instructions
If you are not sure how to install ReShade, please read the readme.txt included in the .rar file and follow the simple instructions.
**Note:** All .fx files used (**except clarity2.fx**) are the original files included in the ReShade installation package. So if you happen to choose to include all files, you don't need to replace them all.
⚙️ Technical details and performance
Many distant trees/water in the game will look obviously jagged, as if anti-aliasing is not turned on. Turning it to the highest level doesn't seem to solve the problem, and it consumes very much performance. Therefore, I chose to use AdaptiveSharpening to sharpen these objects and give them more texture, while using GaussianBlur to make these textured textures look smoother. I'm not sure if this is standard practice, but it works well at different resolutions with very little performance penalty.
**All in all, this has a significant impact on framerate. ** I had to lower the resolution to 3200x1800 to avoid the framerate dropping below 30fps at the highest settings. If your computer is powerful enough, I highly recommend this preset, the game looks much better to me even at lower resolutions.
🌞Visual effect features
Due to the nature of this preset, the visual difference is most noticeable in extremely light or dark areas. Tiny details in the darkest and brightest areas are lost, while the rest is enhanced.
(**Side note:** I'm no dummy, and in actual gameplay, the amount of color clipping is minimal. Mainly the tints you'd encounter when looking directly into the sun or standing in the darkest corner of a cave, and I didn't go overboard with it. I know a lot of people don't like pseudo-HDR for this reason, but it does make things that should stand out stand out.)
Many people may tell you that this is too bright. They are corrupting you with lies. 😉
If for some ulterior reason it's really too bright for you, disable PiecewiseFilmicTonemap.
**EDIT:** I just went out and confirmed my suspicions, and it was exactly what I expected. As of 15:05 on June 15, 2020 (GMT+1), the sun is indeed very bright. This expansion of my knowledge came about after closer inspection, and it confirmed to me that this so-called "sunlight" actually does make things a little brighter. It would be great if some developer could review this. Newbie mistake. No thanks I fixed it.
👁️ EyeAdaption
EyeAdaption, as its name suggests, simulates the eye's adaptation process to darkness and bright light. I set it up to adapt fairly quickly, mainly because this is gaming and you don't want to wait 5 minutes to see something in the dark, but also because …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.