hands-on learning returns
This mod brings action skills back to 7 Days to Die and removes the system of learning through reading. Be sure to read the compatibility section.
About this mod Machine translation
This mod brings action skills back to 7 Days to Die and removes the system of learning through reading. Be sure to read the compatibility section.
Learn By Doing Returns
🎮 **This module needs to be installed on both the server and client, and is compatible with version 2.0 and above**
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✨ Main functions
🌟 **17 action skill system**
- Added 17 action skills (level 1-100) that can be upgraded through in-game actions and skill books
- Note: Currently speaking skills can only be upgraded through skill points and books (TFP legacy code issues will be fixed as soon as possible)
📚 **New learning mechanism**
- Removed the much-criticized "Learn by Reading" system
- Use a skill-based specialty system to unlock recipes
- Re-added schematics as an alternative way to progress
- The old skill magazine now provides skill bonuses, but is more rare
🎯 **Rich specialty system**
- Redesigned, removed and added about 100 specialties
-Supports a variety of new game styles and gameplay
⚔️ **Equipment system optimization**
- Minor adjustments to Nerd Armor and Nomad Armor to better suit the new progression system
- Ammunition crafting is now based on perks or schematics
- Removed all effects of restoring stamina after killing, improving challenge and immersion
🍳 **Food and weapon progression reworked**
- Provides a wider variety of starting foods (like bacon and eggs), no longer requiring recipes
- Iron tools and melee weapons no longer require schematics, but require workbench crafting (return to Alpha 19 status)
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🔗 Compatibility Notes
⚠️ **IMPORTANT COMPATIBILITY INFORMATION**
- When used with the "Immersive Water and Food" mod, a patch in the optional files needs to be downloaded
- V1.0 version is not compatible with improved water and food mods (patch coming soon)
- Appears to be compatible with the "Improved Loot Experience" mod, but requires further testing
- Contains functionality from the "Tools as Melee Weapons" mod, so does not need to be used simultaneously
- Fully compatible with the "Improved Zombie Threat" mod
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🎥 Video introduction
📹 Want to understand this mod more intuitively? Watch our video introduction:
YouTube video summary
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💡 **Warm reminder**: This is version V1.0, there may be some bugs and balance issues. If you find any issues, please let us know in a bug report or discussion forum!
Are you ready to experience the new skill system? Make the gameplay of "Seven Days to Die" more rich and interesting! 🚀
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.