KV
A simple KV Store for N64Recomp projects
模組介紹 作者原文
KV
A simple KV Store for N64Recomp projects
Usage
Note, this interface may change in the future, or I may provide additional shorthands for getting/setting primitive datatypes
Add the dependency in your mod.toml
dependencies = [
"ProxyMM_KV:0.0.5"
]
Add the header to your project
ifndef PROXYMM_KV_H
define PROXYMM_KV_H
include "modding.h"
include "global.h"
// Global
RECOMP_IMPORT("ProxyMM_KV", bool KV_Global_Get(const char key, void dest, u32 size));
RECOMP_IMPORT("ProxyMM_KV", u32 KV_Global_Get_U32(const char* key, u32 defaultValue));
RECOMP_IMPORT("ProxyMM_KV", s32 KV_Global_Get_S32(const char* key, s32 defaultValue));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Global_Set(const char key, void data, u32 size));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Global_Set_U8(const char* key, u8 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Global_Set_S8(const char* key, s8 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Global_Set_U16(const char* key, u16 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Global_Set_S16(const char* key, s16 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Global_Set_U32(const char* key, u32 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Global_Set_S32(const char* key, s32 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Global_Has(const char* key));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Global_Remove(const char* key));
// Save Slot based
RECOMP_IMPORT("ProxyMM_KV", bool KV_Slot_Get(const char key, void dest, u32 size));
RECOMP_IMPORT("ProxyMM_KV", u32 KV_Slot_Get_U32(const char* key, u32 defaultValue));
RECOMP_IMPORT("ProxyMM_KV", s32 KV_Slot_Get_S32(const char* key, s32 defaultValue));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Slot_Set(const char key, void data, u32 size));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Slot_Set_U8(const char* key, u8 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Slot_Set_S8(const char* key, s8 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Slot_Set_U16(const char* key, u16 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Slot_Set_S16(const char* key, s16 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Slot_Set_U32(const char* key, u32 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Slot_Set_S32(const char* key, s32 value));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Slot_Has(const char* key));
RECOMP_IMPORT("ProxyMM_KV", bool KV_Slot_Remove(const char* key));
endif // PROXYMM_KV_H
Start Getting/Setting values
u32 myValue = 4941;
KV_Slot_Set_U32("MyMod.MyValue", myValue);
u32 otherValue = KV_Slot_Get_U32("MyMod.MyValue", 1337);
assert(myValue == otherValue);
Getting complex values
struct MyStruct {
u32 a;
u32 b;
};
MyStruct myStruct = { 1, 2 };
KV_Slot_Set("MyMod.MyStruct", &myStruct, sizeof(MyStruct));
MyStruct otherStruct;
// Get returns truthy if the value was retrieved
if (KV_Slot_Get("MyMod.MyStruct", &otherStruct, sizeof(MyStruct))) {
assert(myStruct.a == otherStruct.a);
assert(myStruct.b == otherStruct.b);
}
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。