ActorListIndex
Exposes the index an Actor was placed at for the scene's ActorList command
模組介紹 作者原文
ActorListIndex
Exposes the index an Actor was placed at for the scene's ActorList command.
Usage
This can be used to reliably identify actors within a given scene with some exceptions:
- A mod can augment the scene's original ActorList command. I'm sort of hoping this doesn't become a common practice, as there are easier ways to remove/add actors to a given scene.
- Some actors are spawned _after_ this ActorList command, like individual bushes of grass.
// Import function
RECOMP_IMPORT("ProxyMM_ActorListIndex", s32 GetActorListIndex(Actor* actor));
RECOMP_CALLBACK("*", recomp_after_actor_init)
void AfterActorInit(PlayState play, Actor actor) {
s32 actorListIndex = GetActorListIndex(actor);
// This will always be the front right barrel near the turtle's right fin in GBT
if (
play->sceneId == SCENE_SEA &&
play->roomCtx.curRoom.num == 13 &&
actorListIndex == 6
) {
Actor_Kill(actor);
}
if (actorListIndex == -1) {
// Spawned outside of an ActorList command
}
}
安裝與使用 安裝:按包內說明操作
- 解壓本站下載的壓縮包,先讀包內的 readme / 說明檔案。
- 多數模組依賴遊戲的模組載入器:常見做法是用社群模組管理器(如 r2modman)選中本遊戲安裝,由管理器自動處理載入器與依賴。
- 手動安裝時,把模組檔案放進遊戲目錄下對應的 Mod / plugins 資料夾。
- 啟動遊戲確認載入成功;帶「前置依賴」的模組需要把依賴一併安裝。
不同模組的安裝位置差異較大,包內說明是最可靠的依據。